godot/editor/plugins/sample_editor_plugin.h

85 lines
3.4 KiB
C++

/*************************************************************************/
/* sample_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SAMPLE_EDITOR_PLUGIN_H
#define SAMPLE_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/audio/sample_player.h"
#include "scene/resources/sample.h"
#include "scene/resources/sample_library.h"
class SampleEditor : public Panel {
OBJ_TYPE(SampleEditor, Panel);
SamplePlayer *player;
Label *info_label;
Ref<ImageTexture> peakdisplay;
Ref<Sample> sample;
Ref<SampleLibrary> library;
TextureFrame *sample_texframe;
Button *stop;
Button *play;
void _play_pressed();
void _stop_pressed();
void _update_sample();
protected:
void _notification(int p_what);
void _input_event(InputEvent p_event);
static void _bind_methods();
public:
static void generate_preview_texture(const Ref<Sample> &p_sample, Ref<ImageTexture> &p_texture);
void edit(Ref<Sample> p_sample);
SampleEditor();
};
class SampleEditorPlugin : public EditorPlugin {
OBJ_TYPE(SampleEditorPlugin, EditorPlugin);
SampleEditor *sample_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "Sample"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
SampleEditorPlugin(EditorNode *p_node);
~SampleEditorPlugin();
};
#endif // SAMPLE_EDITOR_PLUGIN_H