godot/scene/audio/event_player.h

108 lines
3.6 KiB
C++

/*************************************************************************/
/* event_player.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EVENT_PLAYER_H
#define EVENT_PLAYER_H
#include "scene/main/node.h"
#include "scene/resources/event_stream.h"
class EventPlayer : public Node {
OBJ_TYPE(EventPlayer, Node);
enum {
MAX_CHANNELS = 256
};
Ref<EventStreamPlayback> playback;
Ref<EventStream> stream;
bool paused;
bool autoplay;
bool loops;
float volume;
float tempo_scale;
float pitch_scale;
float channel_volume[MAX_CHANNELS];
bool _play;
void _set_play(bool p_play);
bool _get_play() const;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_stream(const Ref<EventStream> &p_stream);
Ref<EventStream> get_stream() const;
void play();
void stop();
bool is_playing() const;
void set_paused(bool p_paused);
bool is_paused() const;
void set_loop(bool p_enable);
bool has_loop() const;
void set_volume(float p_vol);
float get_volume() const;
void set_volume_db(float p_db);
float get_volume_db() const;
void set_pitch_scale(float p_scale);
float get_pitch_scale() const;
void set_tempo_scale(float p_scale);
float get_tempo_scale() const;
String get_stream_name() const;
int get_loop_count() const;
float get_pos() const;
void seek_pos(float p_time);
float get_length() const;
void set_autoplay(bool p_vol);
bool has_autoplay() const;
void set_channel_volume(int p_channel, float p_volume);
float get_channel_volume(int p_channel) const;
float get_channel_last_note_time(int p_channel) const;
EventPlayer();
~EventPlayer();
};
#endif // EVENT_PLAYER_H