godot/platform/android/java
Fredia Huya-Kouadio e0221d1c09 Fix Android input routing logic when using a hardware keyboard
When a hardware keyboard is connected, all key events come through so we can route them directly to the engine.
This is not the case for soft keyboards, for which the current logic was designed as it requires extra processing.

(cherry picked from commit 87102e358d)
2023-10-24 16:52:58 +02:00
..
app Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine 2023-06-15 21:41:49 -07:00
editor Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine 2023-06-15 21:41:49 -07:00
gradle/wrapper Bump the target SDK version to 33 (Android 13) 2023-03-21 19:24:09 -07:00
lib Fix Android input routing logic when using a hardware keyboard 2023-10-24 16:52:58 +02:00
nativeSrcsConfigs Updating the minimum Android target api for proper Vulkan support 2022-11-30 11:16:59 -08:00
scripts Android port of the Godot Editor 2022-03-28 14:04:51 -07:00
build.gradle Update the gradle build tasks to generate play store builds. 2023-04-27 22:08:55 -07:00
gradle.properties Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process. 2023-02-02 07:17:31 -08:00
gradlew Upgrade Android Gradle to version 7.2 2021-10-14 16:19:00 +01:00
gradlew.bat Upgrade Android Gradle to version 7.2 2021-10-14 16:19:00 +01:00
settings.gradle Ensure Android Java and Kotlin compile to the same version 2022-06-01 16:23:44 +01:00