4303fbca5a
fixes #17325. The bone pose transform was created by setting the rotation and **then** scaling the transform. This leads to object "deformation" that's not intended. |
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animation_cache.cpp | ||
animation_cache.h | ||
animation_player.cpp | ||
animation_player.h | ||
animation_tree_player.cpp | ||
animation_tree_player.h | ||
SCsub | ||
tween_interpolaters.cpp | ||
tween.cpp | ||
tween.h |