5b213dcd26
I am certain this is a driver bug. But on some devices when no draw buffer is specified, the depth operations fail when there is no color buffer. |
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.. | ||
effects | ||
environment | ||
shaders | ||
storage | ||
SCsub | ||
rasterizer_canvas_gles3.cpp | ||
rasterizer_canvas_gles3.h | ||
rasterizer_gles3.cpp | ||
rasterizer_gles3.h | ||
rasterizer_scene_gles3.cpp | ||
rasterizer_scene_gles3.h | ||
shader_gles3.cpp | ||
shader_gles3.h |