godot/platform/android
Rémi Verschelde 995dcb610c ogg/vorbis/opus/speex: Make them modules and unbundle thirdparty libs
Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.

TODO: Fix the platform/ stuff for opus.
(cherry picked from commit d9a291f641)

speex module was only added while cherry-picking, as speex is removed
in the master branch but we don't want to break compatibility in 2.1.x.
Unbundling wasn't done as the module uses the internal speex_free,
so it would require some more work.
2016-10-30 14:51:31 +01:00
..
export
globals
java
AndroidManifest.xml.template
SCsub
android_native_app_glue.c
android_native_app_glue.h
audio_driver_jandroid.cpp
audio_driver_jandroid.h
audio_driver_opensl.cpp
audio_driver_opensl.h
build.gradle.template
cpu-features.c
cpu-features.h
detect.py ogg/vorbis/opus/speex: Make them modules and unbundle thirdparty libs 2016-10-30 14:51:31 +01:00
dir_access_android.cpp
dir_access_android.h
dir_access_jandroid.cpp
dir_access_jandroid.h
file_access_android.cpp
file_access_android.h
file_access_jandroid.cpp
file_access_jandroid.h
godot_android.cpp
ifaddrs_android.cpp
ifaddrs_android.h
java_class_wrapper.cpp
java_class_wrapper.h
java_glue.cpp
java_glue.h
logo.png
os_android.cpp
os_android.h
platform_config.h
sign.sh
thread_jandroid.cpp
thread_jandroid.h