godot/editor/debugger/editor_file_server.h
Yuri Sizov 4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00

84 lines
3.2 KiB
C++

/**************************************************************************/
/* editor_file_server.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_FILE_SERVER_H
#define EDITOR_FILE_SERVER_H
#include "core/io/file_access_network.h"
#include "core/io/packet_peer.h"
#include "core/io/tcp_server.h"
#include "core/object/class_db.h"
#include "core/os/thread.h"
class EditorFileServer : public Object {
GDCLASS(EditorFileServer, Object);
enum Command {
CMD_NONE,
CMD_ACTIVATE,
CMD_STOP,
};
struct ClientData {
Thread *thread = nullptr;
Ref<StreamPeerTCP> connection;
HashMap<int, Ref<FileAccess>> files;
EditorFileServer *efs = nullptr;
bool quit = false;
};
Ref<TCPServer> server;
HashSet<Thread *> to_wait;
static void _close_client(ClientData *cd);
static void _subthread_start(void *s);
Mutex wait_mutex;
Thread thread;
static void _thread_start(void *);
bool quit = false;
Command cmd = CMD_NONE;
String password;
int port = 0;
bool active = false;
public:
void start();
void stop();
bool is_active() const;
EditorFileServer();
~EditorFileServer();
};
#endif // EDITOR_FILE_SERVER_H