6f401439f8
* Instead of containing single animations, AnimationPlayer now contains libraries. * Libraries, in turn, contain the animations. This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models. Missing (will be done on separate PRs): * Make it possible to import scenes (dae/fbx/gltf) as animation libraries. * Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
71 lines
2.0 KiB
XML
71 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationLibrary" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_animation">
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<return type="int" enum="Error" />
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="animation" type="Animation" />
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<description>
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</description>
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</method>
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<method name="get_animation" qualifiers="const">
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<return type="Animation" />
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<argument index="0" name="name" type="StringName" />
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<description>
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</description>
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</method>
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<method name="get_animation_list" qualifiers="const">
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<return type="StringName[]" />
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<description>
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</description>
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</method>
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<method name="has_animation" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="name" type="StringName" />
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<description>
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</description>
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</method>
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<method name="remove_animation">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<description>
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</description>
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</method>
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<method name="rename_animation">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="newname" type="StringName" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="_data" type="Dictionary" setter="_set_data" getter="_get_data" default="{}">
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</member>
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</members>
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<signals>
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<signal name="animation_added">
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<argument index="0" name="name" type="Animation" />
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<description>
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</description>
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</signal>
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<signal name="animation_removed">
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<argument index="0" name="name" type="Animation" />
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<description>
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</description>
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</signal>
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<signal name="animation_renamed">
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<argument index="0" name="name" type="Animation" />
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<argument index="1" name="to_name" type="Animation" />
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<description>
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</description>
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</signal>
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</signals>
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</class>
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