b68dd2e189
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
92 lines
3.3 KiB
XML
92 lines
3.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsTestMotionResult2D" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Result from a 2D body motion test.
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</brief_description>
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<description>
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This class contains the motion and collision result from [method PhysicsServer2D.body_test_motion].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_collider" qualifiers="const">
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<return type="Object" />
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<description>
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Returns the colliding body's attached [Object], if a collision occurred.
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</description>
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</method>
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<method name="get_collider_id" qualifiers="const">
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<return type="int" />
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<description>
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Returns the unique instance ID of the colliding body's attached [Object], if a collision occurred. See [method Object.get_instance_id].
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</description>
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</method>
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<method name="get_collider_rid" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the colliding body's [RID] used by the [PhysicsServer2D], if a collision occurred.
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</description>
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</method>
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<method name="get_collider_shape" qualifiers="const">
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<return type="int" />
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<description>
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Returns the colliding body's shape index, if a collision occurred. See [CollisionObject2D].
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</description>
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</method>
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<method name="get_collider_velocity" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the colliding body's velocity, if a collision occurred.
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</description>
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</method>
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<method name="get_collision_depth" qualifiers="const">
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<return type="float" />
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<description>
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Returns the length of overlap along the collision normal, if a collision occurred.
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</description>
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</method>
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<method name="get_collision_local_shape" qualifiers="const">
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<return type="int" />
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<description>
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Returns the moving object's colliding shape, if a collision occurred.
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</description>
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</method>
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<method name="get_collision_normal" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the colliding body's shape's normal at the point of collision, if a collision occurred.
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</description>
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</method>
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<method name="get_collision_point" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the point of collision in global coordinates, if a collision occurred.
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</description>
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</method>
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<method name="get_collision_safe_fraction" qualifiers="const">
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<return type="float" />
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<description>
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Returns the maximum fraction of the motion that can occur without a collision, between [code]0[/code] and [code]1[/code].
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</description>
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</method>
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<method name="get_collision_unsafe_fraction" qualifiers="const">
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<return type="float" />
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<description>
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Returns the minimum fraction of the motion needed to collide, if a collision occurred, between [code]0[/code] and [code]1[/code].
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</description>
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</method>
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<method name="get_remainder" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the moving object's remaining movement vector.
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</description>
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</method>
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<method name="get_travel" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the moving object's travel before collision.
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</description>
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</method>
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</methods>
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</class>
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