godot/drivers/gles3/storage
Pedro J. Estébanez 755c7494c2 OpenGL: Honor separate management of RT's backbuffer FBO and texture upon clear 2024-05-08 17:41:40 +02:00
..
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
config.cpp [Core] Add case-insensitive `String::containsn` 2024-05-08 12:48:01 +02:00
config.h Fix Compatibility Rendering (GLES3) on old and low budget devices. 2024-02-22 00:24:08 +01:00
light_storage.cpp Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
light_storage.h Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimization 2024-04-10 14:21:56 +02:00
material_storage.cpp Merge pull request #91399 from QbieShay/qbe/fix-pmul-name 2024-05-01 23:47:46 +02:00
material_storage.h Added premult alpha blending to 3D (spatial) shaders. 2024-05-01 00:53:29 +02:00
mesh_storage.cpp Merge pull request #88745 from clayjohn/GLES3-system-fbo 2024-02-27 10:17:51 +01:00
mesh_storage.h Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
particles_storage.cpp Use WorkerThreadPool for Server threads 2024-04-10 18:47:42 +02:00
particles_storage.h OpenGL: Fix uninitialized memory usage for GPUPartciles `interp_to_end` 2023-10-30 15:08:24 +01:00
render_scene_buffers_gles3.cpp [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +02:00
render_scene_buffers_gles3.h Fix various typos with codespell 2024-05-07 10:08:42 +02:00
texture_storage.cpp OpenGL: Honor separate management of RT's backbuffer FBO and texture upon clear 2024-05-08 17:41:40 +02:00
texture_storage.h Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
utilities.cpp Fix unsafe uses of `Callable.is_null()` 2024-04-27 16:22:57 +02:00
utilities.h Implement VisibilityNotifier3D in the compatibility backend 2024-02-22 12:35:24 -08:00