godot/modules/gdnative
Hein-Pieter van Braam 833c3917b2 Allow booleanization of all types
We now allow booleanization of all types. This means that empty versions
of all types now evaluate to false. So a Vector2(0,0), Dictionary(),
etc.

This allows you to write GDScript like:
if not Dictionary():
  print("Empty dict")

Booleanization can now also no longer fail. There is no more valid flag,
this changes Variant and GDNative API.
2017-09-19 18:55:31 +02:00
..
gdnative Allow booleanization of all types 2017-09-19 18:55:31 +02:00
include Allow booleanization of all types 2017-09-19 18:55:31 +02:00
nativescript Provide NativeScript properties in definition order 2017-09-05 12:45:23 +07:00
config.py Fix GDNative API generator after changes to MethodBind 2017-08-30 10:45:10 +07:00
gd_native_library_editor.cpp Apply clang-format again to recent changes 2017-09-16 19:48:45 +02:00
gd_native_library_editor.h Apply clang-format again to recent changes 2017-09-16 19:48:45 +02:00
gdnative.cpp Fix MSVC compilation errors 2017-09-19 10:33:07 +07:00
gdnative.h [GDnative] create godot_gdnative_api_struct and pass it to godot_gdnative_init_options 2017-09-17 16:13:14 +02:00
register_types.cpp Apply clang-format again to recent changes 2017-09-16 19:48:45 +02:00
register_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub merged gdnative and nativescript module 2017-09-03 15:28:43 +02:00