godot/platform/javascript
Juan Linietsky f669ebeeaf -Properly handle missing ETC support on export
-Added ability for resource importers to save metadata
-Added ability for resource importers to validate depending on project settings
2019-02-26 18:45:06 -03:00
..
api Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
export -Properly handle missing ETC support on export 2019-02-26 18:45:06 -03:00
audio_driver_javascript.cpp Use stdout/-err for all messages in HTML5 platform 2019-02-24 04:56:34 +01:00
audio_driver_javascript.h Deal with Google's HTML5 autoplay policy 2019-01-20 14:25:15 +01:00
detect.py Fix file preloading warning in HTML5 platform 2019-02-23 20:06:22 +01:00
dom_keys.inc Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
engine.js Fix file preloading warning in HTML5 platform 2019-02-23 20:06:22 +01:00
http_client_javascript.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
http_client.h.inc Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
http_request.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
http_request.js Use stdout/-err for all messages in HTML5 platform 2019-02-24 04:56:34 +01:00
javascript_eval.cpp Use stdout/-err for all messages in HTML5 platform 2019-02-24 04:56:34 +01:00
javascript_main.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_javascript.cpp -Remove harcoded opengl extension testing from OS, ask rasterizer instead. 2019-02-26 11:58:47 -03:00
os_javascript.h Refactor OS_JavaScript header 2019-01-20 00:13:20 +01:00
platform_config.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
pre.js Add comments to javascript wrapper parts. 2018-10-15 08:56:44 -07:00
run_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
SCsub Add responsive HTML5 export page with full-size canvas as new default 2018-08-23 21:28:09 +02:00