Godot Engine – Multi-platform 2D and 3D game engine
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Brian Long 838a82f885 Update GPUParticles2D/3D speed scale on ENTER_TREE
Fix for https://github.com/godotengine/godot/issues/75218

Pause notifications are not sent when a node is added as a child. So GPUParticles2D should also obey its can_process status on ENTER_TREE, not just PAUSED/UNPAUSED.

(cherry picked from commit 4652fbd09e)
2023-03-30 19:15:47 +02:00
.github [ci/web] update mymindstorm/setup-emsdk to v12 2023-03-27 17:59:08 +02:00
core Fix `Array.slice()` rounding for `abs(step) != 1` 2023-03-27 17:31:05 +02:00
doc Exposes the apply_floor_snap function to allow a snap to be made regardless of velocity. 2023-03-30 19:10:45 +02:00
drivers Commit Fix for GLES3 point size not working 2023-03-27 16:51:10 +02:00
editor Use 8×8 default grid size for TextureRegion and 2D polygon editors 2023-03-27 18:04:25 +02:00
main Prevent crashing on startup if project has scripted theme types 2023-03-13 14:18:32 +01:00
misc Bump version to 4.0.1-rc 2023-03-01 14:09:30 +01:00
modules Fix "hides member" warnings in `csharp_script.cpp` 2023-03-27 17:56:20 +02:00
platform Bump the target SDK version to 33 (Android 13) 2023-03-30 19:14:54 +02:00
scene Update GPUParticles2D/3D speed scale on ENTER_TREE 2023-03-30 19:15:47 +02:00
servers Fix collide_shape return type 2023-03-27 17:50:35 +02:00
tests Fix `Array.slice()` rounding for `abs(step) != 1` 2023-03-27 17:31:05 +02:00
thirdparty Vulkan: Fix VMA build with GCC 13 2023-03-14 13:59:04 +01:00
.clang-format Style: Workaround clang-format 14 bug with `Inline` oneliner functions 2022-08-03 12:20:23 +02:00
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.lgtm.yml
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CONTRIBUTING.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
COPYRIGHT.txt meshoptimizer: Sync with upstream commit 4a287848f 2023-01-31 22:27:49 -08:00
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LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SConstruct Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW 2023-03-13 22:06:14 +01:00
gles3_builders.py Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
glsl_builders.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
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icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
methods.py Let VS solution name be overridden 2023-02-16 20:08:26 +01:00
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
version.py Bump version to 4.0.1-stable 2023-03-19 18:03:00 +01:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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