746dddc067
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
151 lines
5.3 KiB
C++
151 lines
5.3 KiB
C++
/*************************************************************************/
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/* project_manager.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PROJECT_MANAGER_H
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#define PROJECT_MANAGER_H
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#include "editor/editor_about.h"
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#include "editor/plugins/asset_library_editor_plugin.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/gui/tree.h"
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class ProjectDialog;
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class ProjectList;
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enum FilterOption {
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EDIT_DATE,
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NAME,
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PATH,
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};
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class ProjectManager : public Control {
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GDCLASS(ProjectManager, Control);
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HashMap<String, Ref<Texture2D>> icon_type_cache;
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void _build_icon_type_cache(Ref<Theme> p_theme);
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static ProjectManager *singleton;
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TabContainer *tabs = nullptr;
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ProjectList *_project_list = nullptr;
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LineEdit *search_box = nullptr;
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Label *loading_label = nullptr;
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OptionButton *filter_option = nullptr;
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Button *run_btn = nullptr;
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Button *open_btn = nullptr;
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Button *rename_btn = nullptr;
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Button *erase_btn = nullptr;
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Button *erase_missing_btn = nullptr;
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Button *about_btn = nullptr;
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EditorAssetLibrary *asset_library = nullptr;
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EditorFileDialog *scan_dir = nullptr;
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ConfirmationDialog *language_restart_ask = nullptr;
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ConfirmationDialog *erase_ask = nullptr;
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Label *erase_ask_label = nullptr;
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CheckBox *delete_project_contents = nullptr;
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ConfirmationDialog *erase_missing_ask = nullptr;
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ConfirmationDialog *multi_open_ask = nullptr;
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ConfirmationDialog *multi_run_ask = nullptr;
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ConfirmationDialog *multi_scan_ask = nullptr;
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ConfirmationDialog *ask_update_settings = nullptr;
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ConfirmationDialog *open_templates = nullptr;
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EditorAbout *about = nullptr;
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HBoxContainer *settings_hb = nullptr;
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AcceptDialog *run_error_diag = nullptr;
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AcceptDialog *dialog_error = nullptr;
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ProjectDialog *npdialog = nullptr;
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OptionButton *language_btn = nullptr;
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LinkButton *version_btn = nullptr;
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void _open_asset_library();
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void _scan_projects();
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void _run_project();
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void _run_project_confirm();
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void _open_selected_projects();
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void _open_selected_projects_ask();
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void _import_project();
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void _new_project();
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void _rename_project();
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void _erase_project();
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void _erase_missing_projects();
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void _erase_project_confirm();
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void _erase_missing_projects_confirm();
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void _show_about();
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void _update_project_buttons();
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void _language_selected(int p_id);
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void _restart_confirm();
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void _confirm_update_settings();
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void _nonempty_confirmation_ok_pressed();
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void _load_recent_projects();
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void _on_project_created(const String &dir);
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void _on_projects_updated();
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void _scan_multiple_folders(PackedStringArray p_files);
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void _scan_begin(const String &p_base);
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void _scan_dir(const String &path, List<String> *r_projects);
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void _install_project(const String &p_zip_path, const String &p_title);
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void _dim_window();
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virtual void shortcut_input(const Ref<InputEvent> &p_ev) override;
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void _files_dropped(PackedStringArray p_files);
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void _version_button_pressed();
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void _on_order_option_changed(int p_idx);
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void _on_tab_changed(int p_tab);
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void _on_search_term_changed(const String &p_term);
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static Ref<Texture2D> _file_dialog_get_icon(const String &p_path);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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static ProjectManager *get_singleton() { return singleton; }
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ProjectManager();
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~ProjectManager();
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};
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#endif // PROJECT_MANAGER_H
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