godot/scene/animation
Juan Linietsky 83cb84753f Renamed most signals so they refer to:
-An action being requested to the user in present tense: (ie, draw, gui_input, etc)
-A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
2017-01-12 00:51:08 -03:00
..
animation_cache.cpp Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
animation_cache.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
animation_player.cpp Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
animation_player.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
animation_tree_player.cpp - _ready() callback only happens once now, if you want to receive it again, use request_ready() 2017-01-10 18:04:33 -03:00
animation_tree_player.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
tween_interpolaters.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
tween.cpp Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
tween.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00