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godot
/
platform
History
bruvzg
455e8f0e33
[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native.
...
(cherry picked from commit
d48524a3f4
)
2023-12-07 10:27:09 +01:00
..
android
Fix an issue causing the running project window to loop-restart when closed with the back button
2023-11-27 23:43:19 -08:00
ios
[iOS] Use mdfind to check if Xcode is installed in one-click deploy code.
2023-12-07 10:27:08 +01:00
linuxbsd
X11: Send IME update notification deferred
2023-12-07 10:27:08 +01:00
macos
[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native.
2023-12-07 10:27:09 +01:00
web
Fix various typos with codespell
2023-11-11 23:01:24 +01:00
windows
Do not consume (eat) mouse messages with no_focus Window's (Godot PopupMenu)
2023-12-07 10:27:05 +01:00
register_platform_apis.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00