godot/scene/2d
Gilles Roudière 77383e63a6
Keep scene tiles even if the TileMap is invisible
(cherry picked from commit 25e927e56b)
2023-12-07 10:27:06 +01:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
animated_sprite_2d.cpp [Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-12 12:53:06 +02:00
animated_sprite_2d.h Make AnimatedSprite's playback API consistent with AnimationPlayer 2023-01-26 12:40:19 +09:00
area_2d.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
area_2d.h Make Area physics priority consistently int and allow negative numbers 2023-04-18 13:50:20 +02:00
audio_listener_2d.cpp Hide clip_children for non-drawn CanvasItems 2023-01-30 08:22:06 +01:00
audio_listener_2d.h Hide clip_children for non-drawn CanvasItems 2023-01-30 08:22:06 +01:00
audio_stream_player_2d.cpp [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
audio_stream_player_2d.h Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
back_buffer_copy.cpp Notify child controls when BackBufferCopy's rect changed 2023-03-03 17:57:58 +08:00
back_buffer_copy.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
camera_2d.cpp Fix screen center position returned for rotated Camera2D 2023-10-16 09:02:49 +02:00
camera_2d.h Fix Camera2D is not working inside EditorPlugin 2023-08-13 22:14:13 +00:00
canvas_group.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
canvas_group.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
canvas_modulate.cpp Fix CanvasModulate logic for updating canvas modulate 2023-07-21 15:33:36 +02:00
canvas_modulate.h Fix CanvasModulate logic for updating canvas modulate 2023-07-21 15:33:36 +02:00
collision_object_2d.cpp Propogate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it 2023-05-01 18:26:55 -04:00
collision_object_2d.h Error when removing a phycics node during a physics callback 2023-01-07 12:57:24 +01:00
collision_polygon_2d.cpp Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
collision_polygon_2d.h Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
collision_shape_2d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
collision_shape_2d.h Internally rename parent to collision_object in CollisionShape(2D/3D) 2023-06-07 12:02:27 -05:00
cpu_particles_2d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
cpu_particles_2d.h Add `finished` signal to CPUParticles 2023-07-12 13:45:02 +02:00
gpu_particles_2d.cpp Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
gpu_particles_2d.h Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
joint_2d.cpp Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
joint_2d.h Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
light_2d.cpp Hide clip_children for non-drawn CanvasItems 2023-01-30 08:22:06 +01:00
light_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
light_occluder_2d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
light_occluder_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
line_2d.cpp Add closed property to Line2D 2023-09-11 11:28:25 +03:00
line_2d.h Add closed property to Line2D 2023-09-11 11:28:25 +03:00
line_builder.cpp Add closed property to Line2D 2023-09-11 11:28:25 +03:00
line_builder.h Add closed property to Line2D 2023-09-11 11:28:25 +03:00
marker_2d.cpp Fix `draw_multiline_colors` usage 2023-05-15 09:56:13 +03:00
marker_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
mesh_instance_2d.cpp Remove normal_map from MeshInstance2D and MultiMeshInstance2D 2023-01-12 13:15:31 -08:00
mesh_instance_2d.h Remove normal_map from MeshInstance2D and MultiMeshInstance2D 2023-01-12 13:15:31 -08:00
multimesh_instance_2d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
multimesh_instance_2d.h Remove normal_map from MeshInstance2D and MultiMeshInstance2D 2023-01-12 13:15:31 -08:00
navigation_agent_2d.cpp Fix missing NavigationAgent property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_agent_2d.h Add agent pause mode to NavigationServer 2023-06-18 12:37:03 +02:00
navigation_link_2d.cpp Fix missing NavigationLink property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_link_2d.h Fix missing NavigationLink property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_obstacle_2d.cpp Fix missing NavigationObstacle property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_obstacle_2d.h Update navigation obstacle API 2023-06-12 14:26:45 +02:00
navigation_region_2d.cpp Fix NavigationRegion2D transform update 2023-12-07 10:27:03 +01:00
navigation_region_2d.h Fix missing NavigationRegion property updates in constructor 2023-12-07 10:27:02 +01:00
node_2d.cpp Fix notification thread guards 2023-10-02 19:31:54 +03:00
node_2d.h Optimize threading-sensitive node data for single-threaded processing 2023-05-17 02:04:41 +02:00
parallax_background.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
parallax_background.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
parallax_layer.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
parallax_layer.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
path_2d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
path_2d.h Fix Pathfollow direction 2023-05-24 17:37:00 +09:00
physical_bone_2d.cpp [Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-12 12:53:06 +02:00
physical_bone_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
physics_body_2d.cpp Fix transform sync in `RigidBody*D::_body_state_changed` 2023-11-15 01:45:45 +01:00
physics_body_2d.h added state sync after call to _integrate_forces 2023-08-01 19:03:43 +05:30
polygon_2d.cpp Replace `radians` range hint with `radians_as_degrees` 2023-09-25 08:50:19 +02:00
polygon_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
ray_cast_2d.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
ray_cast_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
remote_transform_2d.cpp Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D` 2023-10-15 00:16:52 +08:00
remote_transform_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shape_cast_2d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
shape_cast_2d.h Port robust signal (dis)connection to ShapeCast2D 2023-03-24 09:23:03 +01:00
skeleton_2d.cpp Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
skeleton_2d.h Remove deprecated methods from Bone2D 2023-02-17 18:05:52 +01:00
sprite_2d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
sprite_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
tile_map.compat.inc Improve TileMap performances by using quadrants only for rendering 2023-09-08 15:33:43 +02:00
tile_map.cpp Keep scene tiles even if the TileMap is invisible 2023-12-07 10:27:06 +01:00
tile_map.h Fix TileMap layer reverts and defaults 2023-10-24 13:44:07 +02:00
touch_screen_button.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
touch_screen_button.h Add compatibility properties to `TouchScreenButton` 2023-07-02 10:45:16 +02:00
visible_on_screen_notifier_2d.cpp Hide clip_children for non-drawn CanvasItems 2023-01-30 08:22:06 +01:00
visible_on_screen_notifier_2d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00