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SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
animated_sprite_2d.cpp
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[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-09-12 12:53:06 +02:00 |
animated_sprite_2d.h
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Make AnimatedSprite's playback API consistent with AnimationPlayer
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2023-01-26 12:40:19 +09:00 |
area_2d.cpp
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Use StringName consistently to refer to the Master audio bus name
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2023-08-07 18:06:17 +02:00 |
area_2d.h
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Make Area physics priority consistently int and allow negative numbers
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2023-04-18 13:50:20 +02:00 |
audio_listener_2d.cpp
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Hide clip_children for non-drawn CanvasItems
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2023-01-30 08:22:06 +01:00 |
audio_listener_2d.h
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Hide clip_children for non-drawn CanvasItems
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2023-01-30 08:22:06 +01:00 |
audio_stream_player_2d.cpp
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[Audio] Fix pausing stream on entering tree
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2023-10-22 22:35:32 +02:00 |
audio_stream_player_2d.h
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Add a bus_renamed AudioServer signal
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2023-09-15 13:02:03 +03:00 |
back_buffer_copy.cpp
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Notify child controls when BackBufferCopy's rect changed
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2023-03-03 17:57:58 +08:00 |
back_buffer_copy.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
camera_2d.cpp
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Fix screen center position returned for rotated Camera2D
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2023-10-16 09:02:49 +02:00 |
camera_2d.h
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Fix Camera2D is not working inside EditorPlugin
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2023-08-13 22:14:13 +00:00 |
canvas_group.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
canvas_group.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
canvas_modulate.cpp
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Fix CanvasModulate logic for updating canvas modulate
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2023-07-21 15:33:36 +02:00 |
canvas_modulate.h
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Fix CanvasModulate logic for updating canvas modulate
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2023-07-21 15:33:36 +02:00 |
collision_object_2d.cpp
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Propogate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
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2023-05-01 18:26:55 -04:00 |
collision_object_2d.h
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Error when removing a phycics node during a physics callback
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2023-01-07 12:57:24 +01:00 |
collision_polygon_2d.cpp
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Internally rename parent to collision_object in CollisionPolygon(2D/3D)
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2023-06-22 14:06:05 -05:00 |
collision_polygon_2d.h
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Internally rename parent to collision_object in CollisionPolygon(2D/3D)
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2023-06-22 14:06:05 -05:00 |
collision_shape_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
collision_shape_2d.h
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Internally rename parent to collision_object in CollisionShape(2D/3D)
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2023-06-07 12:02:27 -05:00 |
cpu_particles_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
cpu_particles_2d.h
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Add `finished` signal to CPUParticles
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2023-07-12 13:45:02 +02:00 |
gpu_particles_2d.cpp
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Particle internal refactor and additions for more artistic control
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2023-10-10 20:03:35 +02:00 |
gpu_particles_2d.h
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Particle internal refactor and additions for more artistic control
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2023-10-10 20:03:35 +02:00 |
joint_2d.cpp
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Update PinJoint2D API with angle limits and motor speed
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2023-09-26 10:29:23 +02:00 |
joint_2d.h
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Update PinJoint2D API with angle limits and motor speed
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2023-09-26 10:29:23 +02:00 |
light_2d.cpp
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Hide clip_children for non-drawn CanvasItems
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2023-01-30 08:22:06 +01:00 |
light_2d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
light_occluder_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
light_occluder_2d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
line_2d.cpp
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Add closed property to Line2D
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2023-09-11 11:28:25 +03:00 |
line_2d.h
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Add closed property to Line2D
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2023-09-11 11:28:25 +03:00 |
line_builder.cpp
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Add closed property to Line2D
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2023-09-11 11:28:25 +03:00 |
line_builder.h
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Add closed property to Line2D
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2023-09-11 11:28:25 +03:00 |
marker_2d.cpp
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Fix `draw_multiline_colors` usage
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2023-05-15 09:56:13 +03:00 |
marker_2d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
mesh_instance_2d.cpp
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Remove normal_map from MeshInstance2D and MultiMeshInstance2D
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2023-01-12 13:15:31 -08:00 |
mesh_instance_2d.h
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Remove normal_map from MeshInstance2D and MultiMeshInstance2D
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2023-01-12 13:15:31 -08:00 |
multimesh_instance_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
multimesh_instance_2d.h
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Remove normal_map from MeshInstance2D and MultiMeshInstance2D
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2023-01-12 13:15:31 -08:00 |
navigation_agent_2d.cpp
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Fix missing NavigationAgent property updates in constructor
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2023-12-07 10:27:02 +01:00 |
navigation_agent_2d.h
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Add agent pause mode to NavigationServer
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2023-06-18 12:37:03 +02:00 |
navigation_link_2d.cpp
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Fix missing NavigationLink property updates in constructor
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2023-12-07 10:27:02 +01:00 |
navigation_link_2d.h
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Fix missing NavigationLink property updates in constructor
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2023-12-07 10:27:02 +01:00 |
navigation_obstacle_2d.cpp
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Fix missing NavigationObstacle property updates in constructor
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2023-12-07 10:27:02 +01:00 |
navigation_obstacle_2d.h
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Update navigation obstacle API
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2023-06-12 14:26:45 +02:00 |
navigation_region_2d.cpp
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Fix NavigationRegion2D transform update
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2023-12-07 10:27:03 +01:00 |
navigation_region_2d.h
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Fix missing NavigationRegion property updates in constructor
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2023-12-07 10:27:02 +01:00 |
node_2d.cpp
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Fix notification thread guards
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2023-10-02 19:31:54 +03:00 |
node_2d.h
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Optimize threading-sensitive node data for single-threaded processing
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2023-05-17 02:04:41 +02:00 |
parallax_background.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
parallax_background.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
parallax_layer.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
parallax_layer.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
path_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
path_2d.h
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Fix Pathfollow direction
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2023-05-24 17:37:00 +09:00 |
physical_bone_2d.cpp
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[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2023-09-12 12:53:06 +02:00 |
physical_bone_2d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
physics_body_2d.cpp
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Fix transform sync in `RigidBody*D::_body_state_changed`
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2023-11-15 01:45:45 +01:00 |
physics_body_2d.h
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added state sync after call to _integrate_forces
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2023-08-01 19:03:43 +05:30 |
polygon_2d.cpp
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Replace `radians` range hint with `radians_as_degrees`
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2023-09-25 08:50:19 +02:00 |
polygon_2d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
ray_cast_2d.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
ray_cast_2d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
remote_transform_2d.cpp
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Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D`
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2023-10-15 00:16:52 +08:00 |
remote_transform_2d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
shape_cast_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
shape_cast_2d.h
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Port robust signal (dis)connection to ShapeCast2D
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2023-03-24 09:23:03 +01:00 |
skeleton_2d.cpp
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Fill remaining global scope constant descriptions
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2023-11-13 15:17:10 +01:00 |
skeleton_2d.h
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Remove deprecated methods from Bone2D
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2023-02-17 18:05:52 +01:00 |
sprite_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
sprite_2d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
tile_map.compat.inc
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Improve TileMap performances by using quadrants only for rendering
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2023-09-08 15:33:43 +02:00 |
tile_map.cpp
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Keep scene tiles even if the TileMap is invisible
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2023-12-07 10:27:06 +01:00 |
tile_map.h
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Fix TileMap layer reverts and defaults
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2023-10-24 13:44:07 +02:00 |
touch_screen_button.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
touch_screen_button.h
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Add compatibility properties to `TouchScreenButton`
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2023-07-02 10:45:16 +02:00 |
visible_on_screen_notifier_2d.cpp
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Hide clip_children for non-drawn CanvasItems
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2023-01-30 08:22:06 +01:00 |
visible_on_screen_notifier_2d.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |