godot/editor/debugger/debug_adapter/debug_adapter_parser.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

97 lines
4.7 KiB
C++

/**************************************************************************/
/* debug_adapter_parser.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DEBUG_ADAPTER_PARSER_H
#define DEBUG_ADAPTER_PARSER_H
#include "core/config/project_settings.h"
#include "debug_adapter_protocol.h"
#include "debug_adapter_types.h"
struct DAPeer;
class DebugAdapterProtocol;
class DebugAdapterParser : public Object {
GDCLASS(DebugAdapterParser, Object);
private:
friend DebugAdapterProtocol;
_FORCE_INLINE_ bool is_valid_path(const String &p_path) const {
return p_path.begins_with(ProjectSettings::get_singleton()->get_resource_path());
}
protected:
static void _bind_methods();
Dictionary prepare_base_event() const;
Dictionary prepare_success_response(const Dictionary &p_params) const;
Dictionary prepare_error_response(const Dictionary &p_params, DAP::ErrorType err_type, const Dictionary &variables = Dictionary()) const;
Dictionary ev_stopped() const;
public:
// Requests
Dictionary req_initialize(const Dictionary &p_params) const;
Dictionary req_launch(const Dictionary &p_params) const;
Dictionary req_disconnect(const Dictionary &p_params) const;
Dictionary req_attach(const Dictionary &p_params) const;
Dictionary req_restart(const Dictionary &p_params) const;
Dictionary req_terminate(const Dictionary &p_params) const;
Dictionary req_pause(const Dictionary &p_params) const;
Dictionary req_continue(const Dictionary &p_params) const;
Dictionary req_threads(const Dictionary &p_params) const;
Dictionary req_stackTrace(const Dictionary &p_params) const;
Dictionary req_setBreakpoints(const Dictionary &p_params) const;
Dictionary req_breakpointLocations(const Dictionary &p_params) const;
Dictionary req_scopes(const Dictionary &p_params) const;
Dictionary req_variables(const Dictionary &p_params) const;
Dictionary req_next(const Dictionary &p_params) const;
Dictionary req_stepIn(const Dictionary &p_params) const;
Dictionary req_evaluate(const Dictionary &p_params) const;
Dictionary req_godot_put_msg(const Dictionary &p_params) const;
// Events
Dictionary ev_initialized() const;
Dictionary ev_process(const String &p_command) const;
Dictionary ev_terminated() const;
Dictionary ev_exited(const int &p_exitcode) const;
Dictionary ev_stopped_paused() const;
Dictionary ev_stopped_exception(const String &p_error) const;
Dictionary ev_stopped_breakpoint(const int &p_id) const;
Dictionary ev_stopped_step() const;
Dictionary ev_continued() const;
Dictionary ev_output(const String &p_message) const;
Dictionary ev_custom_data(const String &p_msg, const Array &p_data) const;
Dictionary ev_breakpoint(const DAP::Breakpoint &p_breakpoint, const bool &p_enabled) const;
};
#endif // DEBUG_ADAPTER_PARSER_H