godot/scene/main
Juan Linietsky 83d9a692be Ability to visually debug geometry visually:
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
..
canvas_layer.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
canvas_layer.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
misc.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
misc.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
node.cpp live debug fixes 2015-08-02 20:28:10 -03:00
node.h Live edit WORK IN PROGRESS 2015-08-02 12:30:01 -03:00
resource_preloader.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
resource_preloader.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_main_loop.cpp Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
scene_main_loop.h Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
scene_singleton.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_singleton.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
timer.cpp - Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate 2015-05-10 10:00:26 -04:00
timer.h - Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate 2015-05-10 10:00:26 -04:00
viewport.cpp Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
viewport.h Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00