godot/scene
bruvzg ac1f2b378f
[RTL] Stop threaded RTL auto-redrawing as soon as text processing is finished, instead of waiting for first redraw.
2022-09-07 22:24:30 +02:00
..
2d handled edge case where navigation_link_2d is outside of the tree when calling _edit_get_rect() 2022-09-07 00:05:56 +02:00
3d Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
animation Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT 2022-09-06 19:00:33 +02:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui [RTL] Stop threaded RTL auto-redrawing as soon as text processing is finished, instead of waiting for first redraw. 2022-09-07 22:24:30 +02:00
main Rename `legible_unique_name` param to `force_readable_name` 2022-09-07 11:58:30 +02:00
resources Merge pull request #59069 from fire-forge/stylebox_margin_functions 2022-09-07 17:52:58 +02:00
theme Un-defer the initial theme changed notification 2022-09-02 23:44:23 +03:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h
register_scene_types.cpp Add compatibility class for `VisualShaderNodeFloatUniform` 2022-09-06 08:04:46 +03:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp
scene_string_names.h