246334b836
Performances are not great in general, bad on Firefox, on Chrome, well, it could be an improvement. Leave it as a fallback for now, but can be forced via project settings if desired (or custom JavaScript logic via the "args" option). I'm actually surprised this works, it involves so many allocations, but there's no way around it when SharedArrayBuffer is not available :(.
247 lines
7.8 KiB
C++
247 lines
7.8 KiB
C++
/*************************************************************************/
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/* os_javascript.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "os_javascript.h"
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#include "core/debugger/engine_debugger.h"
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#include "drivers/unix/dir_access_unix.h"
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#include "drivers/unix/file_access_unix.h"
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#include "main/main.h"
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#include "platform/javascript/display_server_javascript.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_WEBSOCKET_ENABLED
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#include "modules/websocket/remote_debugger_peer_websocket.h"
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#endif
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#include <dlfcn.h>
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#include <emscripten.h>
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#include <stdlib.h>
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#include "godot_js.h"
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void OS_JavaScript::alert(const String &p_alert, const String &p_title) {
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godot_js_display_alert(p_alert.utf8().get_data());
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}
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// Lifecycle
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void OS_JavaScript::initialize() {
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OS_Unix::initialize_core();
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DisplayServerJavaScript::register_javascript_driver();
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#ifdef MODULE_WEBSOCKET_ENABLED
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EngineDebugger::register_uri_handler("ws://", RemoteDebuggerPeerWebSocket::create);
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EngineDebugger::register_uri_handler("wss://", RemoteDebuggerPeerWebSocket::create);
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#endif
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}
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void OS_JavaScript::resume_audio() {
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AudioDriverJavaScript::resume();
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}
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void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) {
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main_loop = p_main_loop;
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}
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MainLoop *OS_JavaScript::get_main_loop() const {
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return main_loop;
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}
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void OS_JavaScript::fs_sync_callback() {
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get_singleton()->idb_is_syncing = false;
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}
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bool OS_JavaScript::main_loop_iterate() {
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if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) {
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idb_is_syncing = true;
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idb_needs_sync = false;
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godot_js_os_fs_sync(&fs_sync_callback);
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}
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DisplayServer::get_singleton()->process_events();
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return Main::iteration();
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}
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void OS_JavaScript::delete_main_loop() {
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if (main_loop) {
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memdelete(main_loop);
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}
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main_loop = nullptr;
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}
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void OS_JavaScript::finalize() {
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delete_main_loop();
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for (AudioDriverJavaScript *driver : audio_drivers) {
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memdelete(driver);
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}
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audio_drivers.clear();
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}
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// Miscellaneous
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Error OS_JavaScript::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
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return create_process(p_path, p_arguments);
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}
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Error OS_JavaScript::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id) {
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Array args;
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for (const String &E : p_arguments) {
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args.push_back(E);
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}
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String json_args = Variant(args).to_json_string();
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int failed = godot_js_os_execute(json_args.utf8().get_data());
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ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() or create_process() must be implemented in JavaScript via 'engine.setOnExecute' if required.");
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return OK;
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}
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Error OS_JavaScript::kill(const ProcessID &p_pid) {
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ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "OS::kill() is not available on the HTML5 platform.");
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}
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int OS_JavaScript::get_process_id() const {
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ERR_FAIL_V_MSG(0, "OS::get_process_id() is not available on the HTML5 platform.");
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}
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int OS_JavaScript::get_processor_count() const {
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return godot_js_os_hw_concurrency_get();
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}
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bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
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if (p_feature == "html5" || p_feature == "web") {
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return true;
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}
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#ifdef JAVASCRIPT_EVAL_ENABLED
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if (p_feature == "javascript") {
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return true;
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}
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#endif
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#ifndef NO_THREADS
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if (p_feature == "threads") {
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return true;
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}
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#endif
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#if WASM_GDNATIVE
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if (p_feature == "wasm32") {
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return true;
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}
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#endif
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return false;
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}
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String OS_JavaScript::get_executable_path() const {
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return OS::get_executable_path();
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}
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Error OS_JavaScript::shell_open(String p_uri) {
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// Open URI in a new tab, browser will deal with it by protocol.
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godot_js_os_shell_open(p_uri.utf8().get_data());
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return OK;
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}
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String OS_JavaScript::get_name() const {
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return "HTML5";
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}
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String OS_JavaScript::get_user_data_dir() const {
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return "/userfs";
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};
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String OS_JavaScript::get_cache_path() const {
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return "/home/web_user/.cache";
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}
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String OS_JavaScript::get_config_path() const {
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return "/home/web_user/.config";
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}
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String OS_JavaScript::get_data_path() const {
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return "/home/web_user/.local/share";
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}
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void OS_JavaScript::file_access_close_callback(const String &p_file, int p_flags) {
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OS_JavaScript *os = OS_JavaScript::get_singleton();
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if (!(os->is_userfs_persistent() && (p_flags & FileAccess::WRITE))) {
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return; // FS persistence is not working or we are not writing.
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}
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bool is_file_persistent = p_file.begins_with("/userfs");
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#ifdef TOOLS_ENABLED
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// Hack for editor persistence (can we track).
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is_file_persistent = is_file_persistent || p_file.begins_with("/home/web_user/");
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#endif
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if (is_file_persistent) {
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os->idb_needs_sync = true;
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}
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}
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bool OS_JavaScript::is_userfs_persistent() const {
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return idb_available;
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}
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Error OS_JavaScript::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
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String path = p_path.get_file();
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p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
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ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ". Error: " + dlerror());
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return OK;
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}
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OS_JavaScript *OS_JavaScript::get_singleton() {
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return static_cast<OS_JavaScript *>(OS::get_singleton());
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}
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void OS_JavaScript::initialize_joypads() {
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}
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OS_JavaScript::OS_JavaScript() {
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char locale_ptr[16];
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godot_js_config_locale_get(locale_ptr, 16);
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setenv("LANG", locale_ptr, true);
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if (AudioDriverJavaScript::is_available()) {
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#ifdef NO_THREADS
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audio_drivers.push_back(memnew(AudioDriverScriptProcessor));
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#endif
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audio_drivers.push_back(memnew(AudioDriverWorklet));
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}
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for (int i = 0; i < audio_drivers.size(); i++) {
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AudioDriverManager::add_driver(audio_drivers[i]);
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}
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idb_available = godot_js_os_fs_is_persistent();
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Vector<Logger *> loggers;
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loggers.push_back(memnew(StdLogger));
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_set_logger(memnew(CompositeLogger(loggers)));
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FileAccessUnix::close_notification_func = file_access_close_callback;
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}
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