436 lines
21 KiB
C++
436 lines
21 KiB
C++
/*************************************************************************/
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/* editor_internal_calls.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_internal_calls.h"
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#ifdef UNIX_ENABLED
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#include <unistd.h> // access
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#endif
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#include "core/os/os.h"
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#include "core/version.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/script_editor_debugger.h"
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#include "main/main.h"
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#include "../csharp_script.h"
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#include "../glue/cs_glue_version.gen.h"
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#include "../godotsharp_dirs.h"
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#include "../mono_gd/gd_mono_marshal.h"
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#include "../utils/osx_utils.h"
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#include "code_completion.h"
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#include "godotsharp_export.h"
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#include "script_class_parser.h"
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MonoString *godot_icall_GodotSharpDirs_ResDataDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_data_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_ResMetadataDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_metadata_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_ResAssembliesBaseDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_assemblies_base_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_ResAssembliesDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_assemblies_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_ResConfigDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_config_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_ResTempDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_temp_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_ResTempAssembliesBaseDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_temp_assemblies_base_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_ResTempAssembliesDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_temp_assemblies_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_MonoUserDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_mono_user_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_MonoLogsDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_mono_logs_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_MonoSolutionsDir() {
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#ifdef TOOLS_ENABLED
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_mono_solutions_dir());
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#else
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return NULL;
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#endif
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}
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MonoString *godot_icall_GodotSharpDirs_BuildLogsDirs() {
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#ifdef TOOLS_ENABLED
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_build_logs_dir());
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#else
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return NULL;
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#endif
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}
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MonoString *godot_icall_GodotSharpDirs_ProjectSlnPath() {
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#ifdef TOOLS_ENABLED
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_project_sln_path());
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#else
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return NULL;
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#endif
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}
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MonoString *godot_icall_GodotSharpDirs_ProjectCsProjPath() {
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#ifdef TOOLS_ENABLED
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_project_csproj_path());
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#else
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return NULL;
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#endif
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}
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MonoString *godot_icall_GodotSharpDirs_DataEditorToolsDir() {
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#ifdef TOOLS_ENABLED
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_editor_tools_dir());
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#else
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return NULL;
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#endif
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}
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MonoString *godot_icall_GodotSharpDirs_DataEditorPrebuiltApiDir() {
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#ifdef TOOLS_ENABLED
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_editor_prebuilt_api_dir());
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#else
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return NULL;
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#endif
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}
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MonoString *godot_icall_GodotSharpDirs_DataMonoEtcDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_mono_etc_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_DataMonoLibDir() {
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_mono_lib_dir());
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}
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MonoString *godot_icall_GodotSharpDirs_DataMonoBinDir() {
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#ifdef WINDOWS_ENABLED
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return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_data_mono_bin_dir());
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#else
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return NULL;
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#endif
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}
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void godot_icall_EditorProgress_Create(MonoString *p_task, MonoString *p_label, int32_t p_amount, MonoBoolean p_can_cancel) {
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String task = GDMonoMarshal::mono_string_to_godot(p_task);
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String label = GDMonoMarshal::mono_string_to_godot(p_label);
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EditorNode::progress_add_task(task, label, p_amount, (bool)p_can_cancel);
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}
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void godot_icall_EditorProgress_Dispose(MonoString *p_task) {
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String task = GDMonoMarshal::mono_string_to_godot(p_task);
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EditorNode::progress_end_task(task);
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}
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MonoBoolean godot_icall_EditorProgress_Step(MonoString *p_task, MonoString *p_state, int32_t p_step, MonoBoolean p_force_refresh) {
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String task = GDMonoMarshal::mono_string_to_godot(p_task);
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String state = GDMonoMarshal::mono_string_to_godot(p_state);
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return EditorNode::progress_task_step(task, state, p_step, (bool)p_force_refresh);
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}
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int32_t godot_icall_ScriptClassParser_ParseFile(MonoString *p_filepath, MonoObject *p_classes, MonoString **r_error_str) {
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*r_error_str = NULL;
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String filepath = GDMonoMarshal::mono_string_to_godot(p_filepath);
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ScriptClassParser scp;
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Error err = scp.parse_file(filepath);
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if (err == OK) {
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Array classes = GDMonoMarshal::mono_object_to_variant(p_classes);
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const Vector<ScriptClassParser::ClassDecl> &class_decls = scp.get_classes();
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for (int i = 0; i < class_decls.size(); i++) {
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const ScriptClassParser::ClassDecl &classDecl = class_decls[i];
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Dictionary classDeclDict;
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classDeclDict["name"] = classDecl.name;
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classDeclDict["namespace"] = classDecl.namespace_;
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classDeclDict["nested"] = classDecl.nested;
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classDeclDict["base_count"] = classDecl.base.size();
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classes.push_back(classDeclDict);
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}
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} else {
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String error_str = scp.get_error();
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if (!error_str.empty()) {
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*r_error_str = GDMonoMarshal::mono_string_from_godot(error_str);
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}
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}
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return err;
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}
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uint32_t godot_icall_ExportPlugin_GetExportedAssemblyDependencies(MonoObject *p_initial_assemblies,
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MonoString *p_build_config, MonoString *p_custom_bcl_dir, MonoObject *r_assembly_dependencies) {
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Dictionary initial_dependencies = GDMonoMarshal::mono_object_to_variant(p_initial_assemblies);
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String build_config = GDMonoMarshal::mono_string_to_godot(p_build_config);
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String custom_bcl_dir = GDMonoMarshal::mono_string_to_godot(p_custom_bcl_dir);
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Dictionary assembly_dependencies = GDMonoMarshal::mono_object_to_variant(r_assembly_dependencies);
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return GodotSharpExport::get_exported_assembly_dependencies(initial_dependencies, build_config, custom_bcl_dir, assembly_dependencies);
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}
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MonoString *godot_icall_Internal_UpdateApiAssembliesFromPrebuilt(MonoString *p_config) {
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String config = GDMonoMarshal::mono_string_to_godot(p_config);
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String error_str = GDMono::get_singleton()->update_api_assemblies_from_prebuilt(config);
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return GDMonoMarshal::mono_string_from_godot(error_str);
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}
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MonoString *godot_icall_Internal_FullTemplatesDir() {
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String full_templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG);
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return GDMonoMarshal::mono_string_from_godot(full_templates_dir);
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}
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MonoString *godot_icall_Internal_SimplifyGodotPath(MonoString *p_path) {
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String path = GDMonoMarshal::mono_string_to_godot(p_path);
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return GDMonoMarshal::mono_string_from_godot(path.simplify_path());
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}
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MonoBoolean godot_icall_Internal_IsOsxAppBundleInstalled(MonoString *p_bundle_id) {
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#ifdef OSX_ENABLED
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String bundle_id = GDMonoMarshal::mono_string_to_godot(p_bundle_id);
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return (MonoBoolean)osx_is_app_bundle_installed(bundle_id);
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#else
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(void)p_bundle_id; // UNUSED
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return (MonoBoolean) false;
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#endif
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}
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MonoBoolean godot_icall_Internal_GodotIs32Bits() {
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return sizeof(void *) == 4;
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}
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MonoBoolean godot_icall_Internal_GodotIsRealTDouble() {
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#ifdef REAL_T_IS_DOUBLE
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return (MonoBoolean) true;
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#else
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return (MonoBoolean) false;
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#endif
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}
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void godot_icall_Internal_GodotMainIteration() {
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Main::iteration();
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}
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uint64_t godot_icall_Internal_GetCoreApiHash() {
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return ClassDB::get_api_hash(ClassDB::API_CORE);
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}
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uint64_t godot_icall_Internal_GetEditorApiHash() {
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return ClassDB::get_api_hash(ClassDB::API_EDITOR);
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}
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MonoBoolean godot_icall_Internal_IsAssembliesReloadingNeeded() {
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#ifdef GD_MONO_HOT_RELOAD
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return (MonoBoolean)CSharpLanguage::get_singleton()->is_assembly_reloading_needed();
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#else
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return (MonoBoolean) false;
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#endif
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}
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void godot_icall_Internal_ReloadAssemblies(MonoBoolean p_soft_reload) {
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#ifdef GD_MONO_HOT_RELOAD
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_GodotSharp::get_singleton()->call_deferred("_reload_assemblies", (bool)p_soft_reload);
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#endif
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}
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void godot_icall_Internal_ScriptEditorDebuggerReloadScripts() {
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ScriptEditor::get_singleton()->get_debugger()->reload_scripts();
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}
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MonoBoolean godot_icall_Internal_ScriptEditorEdit(MonoObject *p_resource, int32_t p_line, int32_t p_col, MonoBoolean p_grab_focus) {
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Ref<Resource> resource = GDMonoMarshal::mono_object_to_variant(p_resource);
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return (MonoBoolean)ScriptEditor::get_singleton()->edit(resource, p_line, p_col, (bool)p_grab_focus);
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}
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void godot_icall_Internal_EditorNodeShowScriptScreen() {
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EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT);
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}
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MonoObject *godot_icall_Internal_GetScriptsMetadataOrNothing(MonoReflectionType *p_dict_reftype) {
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Dictionary maybe_metadata = CSharpLanguage::get_singleton()->get_scripts_metadata_or_nothing();
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MonoType *dict_type = mono_reflection_type_get_type(p_dict_reftype);
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uint32_t type_encoding = mono_type_get_type(dict_type);
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MonoClass *type_class_raw = mono_class_from_mono_type(dict_type);
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GDMonoClass *type_class = GDMono::get_singleton()->get_class(type_class_raw);
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return GDMonoMarshal::variant_to_mono_object(maybe_metadata, ManagedType(type_encoding, type_class));
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}
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MonoString *godot_icall_Internal_MonoWindowsInstallRoot() {
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#ifdef WINDOWS_ENABLED
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String install_root_dir = GDMono::get_singleton()->get_mono_reg_info().install_root_dir;
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return GDMonoMarshal::mono_string_from_godot(install_root_dir);
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#else
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return NULL;
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#endif
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}
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void godot_icall_Internal_EditorRunPlay() {
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EditorNode::get_singleton()->run_play();
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}
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void godot_icall_Internal_EditorRunStop() {
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EditorNode::get_singleton()->run_stop();
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}
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void godot_icall_Internal_ScriptEditorDebugger_ReloadScripts() {
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ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
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if (sed) {
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sed->reload_scripts();
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}
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}
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MonoArray *godot_icall_Internal_CodeCompletionRequest(int32_t p_kind, MonoString *p_script_file) {
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String script_file = GDMonoMarshal::mono_string_to_godot(p_script_file);
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PoolStringArray suggestions = gdmono::get_code_completion((gdmono::CompletionKind)p_kind, script_file);
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return GDMonoMarshal::PoolStringArray_to_mono_array(suggestions);
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}
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float godot_icall_Globals_EditorScale() {
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return EDSCALE;
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}
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MonoObject *godot_icall_Globals_GlobalDef(MonoString *p_setting, MonoObject *p_default_value, MonoBoolean p_restart_if_changed) {
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String setting = GDMonoMarshal::mono_string_to_godot(p_setting);
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Variant default_value = GDMonoMarshal::mono_object_to_variant(p_default_value);
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Variant result = _GLOBAL_DEF(setting, default_value, (bool)p_restart_if_changed);
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return GDMonoMarshal::variant_to_mono_object(result);
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}
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MonoObject *godot_icall_Globals_EditorDef(MonoString *p_setting, MonoObject *p_default_value, MonoBoolean p_restart_if_changed) {
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String setting = GDMonoMarshal::mono_string_to_godot(p_setting);
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Variant default_value = GDMonoMarshal::mono_object_to_variant(p_default_value);
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Variant result = _EDITOR_DEF(setting, default_value, (bool)p_restart_if_changed);
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return GDMonoMarshal::variant_to_mono_object(result);
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}
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MonoString *godot_icall_Globals_TTR(MonoString *p_text) {
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String text = GDMonoMarshal::mono_string_to_godot(p_text);
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return GDMonoMarshal::mono_string_from_godot(TTR(text));
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}
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MonoString *godot_icall_Utils_OS_GetPlatformName() {
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String os_name = OS::get_singleton()->get_name();
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return GDMonoMarshal::mono_string_from_godot(os_name);
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}
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MonoBoolean godot_icall_Utils_OS_UnixFileHasExecutableAccess(MonoString *p_file_path) {
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#ifdef UNIX_ENABLED
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String file_path = GDMonoMarshal::mono_string_to_godot(p_file_path);
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return access(file_path.utf8().get_data(), X_OK) == 0;
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#else
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ERR_FAIL_V(false);
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#endif
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}
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void register_editor_internal_calls() {
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// GodotSharpDirs
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResDataDir", godot_icall_GodotSharpDirs_ResDataDir);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResMetadataDir", godot_icall_GodotSharpDirs_ResMetadataDir);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResAssembliesBaseDir", godot_icall_GodotSharpDirs_ResAssembliesBaseDir);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResAssembliesDir", godot_icall_GodotSharpDirs_ResAssembliesDir);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResConfigDir", godot_icall_GodotSharpDirs_ResConfigDir);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempDir", godot_icall_GodotSharpDirs_ResTempDir);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempAssembliesBaseDir", godot_icall_GodotSharpDirs_ResTempAssembliesBaseDir);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempAssembliesDir", godot_icall_GodotSharpDirs_ResTempAssembliesDir);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoUserDir", godot_icall_GodotSharpDirs_MonoUserDir);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoLogsDir", godot_icall_GodotSharpDirs_MonoLogsDir);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoSolutionsDir", godot_icall_GodotSharpDirs_MonoSolutionsDir);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_BuildLogsDirs", godot_icall_GodotSharpDirs_BuildLogsDirs);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectSlnPath", godot_icall_GodotSharpDirs_ProjectSlnPath);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectCsProjPath", godot_icall_GodotSharpDirs_ProjectCsProjPath);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataEditorToolsDir", godot_icall_GodotSharpDirs_DataEditorToolsDir);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataEditorPrebuiltApiDir", godot_icall_GodotSharpDirs_DataEditorPrebuiltApiDir);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoEtcDir", godot_icall_GodotSharpDirs_DataMonoEtcDir);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoLibDir", godot_icall_GodotSharpDirs_DataMonoLibDir);
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GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoBinDir", godot_icall_GodotSharpDirs_DataMonoBinDir);
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// EditorProgress
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GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Create", godot_icall_EditorProgress_Create);
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GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Dispose", godot_icall_EditorProgress_Dispose);
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GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Step", godot_icall_EditorProgress_Step);
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// ScriptClassParser
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GDMonoUtils::add_internal_call("GodotTools.Internals.ScriptClassParser::internal_ParseFile", godot_icall_ScriptClassParser_ParseFile);
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// ExportPlugin
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GDMonoUtils::add_internal_call("GodotTools.Export.ExportPlugin::internal_GetExportedAssemblyDependencies", godot_icall_ExportPlugin_GetExportedAssemblyDependencies);
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// Internals
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_UpdateApiAssembliesFromPrebuilt", godot_icall_Internal_UpdateApiAssembliesFromPrebuilt);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_FullTemplatesDir", godot_icall_Internal_FullTemplatesDir);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_SimplifyGodotPath", godot_icall_Internal_SimplifyGodotPath);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_IsOsxAppBundleInstalled", godot_icall_Internal_IsOsxAppBundleInstalled);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotIs32Bits", godot_icall_Internal_GodotIs32Bits);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotIsRealTDouble", godot_icall_Internal_GodotIsRealTDouble);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotMainIteration", godot_icall_Internal_GodotMainIteration);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GetCoreApiHash", godot_icall_Internal_GetCoreApiHash);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GetEditorApiHash", godot_icall_Internal_GetEditorApiHash);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_IsAssembliesReloadingNeeded", godot_icall_Internal_IsAssembliesReloadingNeeded);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ReloadAssemblies", godot_icall_Internal_ReloadAssemblies);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorDebuggerReloadScripts", godot_icall_Internal_ScriptEditorDebuggerReloadScripts);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorEdit", godot_icall_Internal_ScriptEditorEdit);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorNodeShowScriptScreen", godot_icall_Internal_EditorNodeShowScriptScreen);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GetScriptsMetadataOrNothing", godot_icall_Internal_GetScriptsMetadataOrNothing);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_MonoWindowsInstallRoot", godot_icall_Internal_MonoWindowsInstallRoot);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorRunPlay", godot_icall_Internal_EditorRunPlay);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorRunStop", godot_icall_Internal_EditorRunStop);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorDebugger_ReloadScripts", godot_icall_Internal_ScriptEditorDebugger_ReloadScripts);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_CodeCompletionRequest", godot_icall_Internal_CodeCompletionRequest);
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// Globals
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GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorScale", godot_icall_Globals_EditorScale);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_GlobalDef", godot_icall_Globals_GlobalDef);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorDef", godot_icall_Globals_EditorDef);
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GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_TTR", godot_icall_Globals_TTR);
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// Utils.OS
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GDMonoUtils::add_internal_call("GodotTools.Utils.OS::GetPlatformName", godot_icall_Utils_OS_GetPlatformName);
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GDMonoUtils::add_internal_call("GodotTools.Utils.OS::UnixFileHasExecutableAccess", godot_icall_Utils_OS_UnixFileHasExecutableAccess);
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}
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