godot/drivers/gles3
Pedro J. Estébanez 7cc0f181c9 Improve shader time roll over
- Resurrect it for GL ES 2
- Apply roll over with `fmod()` instead of resetting it to 0
- Expose the setting from the `VisualServer`, since it does not belong in any specific rasterizer
2020-04-29 22:33:03 +02:00
..
shaders Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
rasterizer_canvas_gles3.cpp Add multimesh format max for proper error checking 2020-01-16 13:31:17 -08:00
rasterizer_canvas_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_gles3.cpp Improve shader time roll over 2020-04-29 22:33:03 +02:00
rasterizer_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_scene_gles3.cpp Fix recently introduced crash in viewport size 2020-01-23 08:11:01 -08:00
rasterizer_scene_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_storage_gles3.cpp Restrict `GL_TEXTURE_EXTERNAL_OES` to Android platform 2020-04-27 10:18:31 -07:00
rasterizer_storage_gles3.h Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
shader_compiler_gles3.cpp Fix shader constant sorting 2020-03-31 14:32:33 +03:00
shader_compiler_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shader_gles3.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
shader_gles3.h Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00