21e3b2111e
Split monolithic physics class files
118 lines
4.6 KiB
C++
118 lines
4.6 KiB
C++
/**************************************************************************/
|
|
/* navigation_obstacle_3d_editor_plugin.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef NAVIGATION_OBSTACLE_3D_EDITOR_PLUGIN_H
|
|
#define NAVIGATION_OBSTACLE_3D_EDITOR_PLUGIN_H
|
|
|
|
#include "editor/editor_plugin.h"
|
|
#include "scene/3d/mesh_instance_3d.h"
|
|
#include "scene/3d/physics/collision_polygon_3d.h"
|
|
#include "scene/gui/box_container.h"
|
|
#include "scene/resources/immediate_mesh.h"
|
|
|
|
#include "scene/3d/navigation_obstacle_3d.h"
|
|
|
|
class CanvasItemEditor;
|
|
class MenuButton;
|
|
|
|
class NavigationObstacle3DEditor : public HBoxContainer {
|
|
GDCLASS(NavigationObstacle3DEditor, HBoxContainer);
|
|
|
|
enum Mode {
|
|
MODE_CREATE,
|
|
MODE_EDIT,
|
|
|
|
};
|
|
|
|
Mode mode;
|
|
|
|
Button *button_create = nullptr;
|
|
Button *button_edit = nullptr;
|
|
|
|
Ref<StandardMaterial3D> line_material;
|
|
Ref<StandardMaterial3D> handle_material;
|
|
|
|
Panel *panel = nullptr;
|
|
NavigationObstacle3D *obstacle_node = nullptr;
|
|
Ref<ImmediateMesh> point_lines_mesh;
|
|
MeshInstance3D *point_lines_meshinstance = nullptr;
|
|
MeshInstance3D *point_handles_meshinstance = nullptr;
|
|
Ref<ArrayMesh> point_handle_mesh;
|
|
|
|
MenuButton *options = nullptr;
|
|
|
|
int edited_point = 0;
|
|
Vector2 edited_point_pos;
|
|
PackedVector2Array pre_move_edit;
|
|
PackedVector2Array wip;
|
|
bool wip_active;
|
|
bool snap_ignore;
|
|
|
|
float prev_depth = 0.0f;
|
|
|
|
void _wip_close();
|
|
void _polygon_draw();
|
|
void _menu_option(int p_option);
|
|
|
|
PackedVector2Array _get_polygon();
|
|
void _set_polygon(const PackedVector2Array &p_poly);
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
void _node_removed(Node *p_node);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event);
|
|
void edit(Node *p_node);
|
|
NavigationObstacle3DEditor();
|
|
~NavigationObstacle3DEditor();
|
|
};
|
|
|
|
class NavigationObstacle3DEditorPlugin : public EditorPlugin {
|
|
GDCLASS(NavigationObstacle3DEditorPlugin, EditorPlugin);
|
|
|
|
NavigationObstacle3DEditor *obstacle_editor = nullptr;
|
|
|
|
public:
|
|
virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return obstacle_editor->forward_3d_gui_input(p_camera, p_event); }
|
|
|
|
virtual String get_name() const override { return "NavigationObstacle3DEditor"; }
|
|
bool has_main_screen() const override { return false; }
|
|
virtual void edit(Object *p_object) override;
|
|
virtual bool handles(Object *p_object) const override;
|
|
virtual void make_visible(bool p_visible) override;
|
|
|
|
NavigationObstacle3DEditorPlugin();
|
|
~NavigationObstacle3DEditorPlugin();
|
|
};
|
|
|
|
#endif // NAVIGATION_OBSTACLE_3D_EDITOR_PLUGIN_H
|