godot/editor/plugins/parallax_background_editor_plugin.h
2024-03-03 15:46:40 -05:00

68 lines
3.1 KiB
C++

/**************************************************************************/
/* parallax_background_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PARALLAX_BACKGROUND_EDITOR_PLUGIN_H
#define PARALLAX_BACKGROUND_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
class HBoxContainer;
class MenuButton;
class ParallaxBackground;
class ParallaxBackgroundEditorPlugin : public EditorPlugin {
GDCLASS(ParallaxBackgroundEditorPlugin, EditorPlugin);
enum {
MENU_CONVERT_TO_PARALLAX_2D,
};
ParallaxBackground *parallax_background = nullptr;
HBoxContainer *toolbar = nullptr;
MenuButton *menu = nullptr;
void _menu_callback(int p_idx);
void convert_to_parallax2d();
protected:
void _notification(int p_what);
public:
virtual String get_name() const override { return "ParallaxBackground"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
ParallaxBackgroundEditorPlugin();
};
#endif // PARALLAX_BACKGROUND_EDITOR_PLUGIN_H