da3e380240
Takes into account the ratio between the screen size and the default window dimensions.
748 lines
23 KiB
C++
748 lines
23 KiB
C++
/**************************************************************************/
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/* os_android.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "os_android.h"
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#include "core/config/project_settings.h"
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#include "drivers/unix/dir_access_unix.h"
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#include "drivers/unix/file_access_unix.h"
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#include "main/main.h"
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#include "platform/android/display_server_android.h"
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#include "scene/main/scene_tree.h"
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#include "servers/rendering_server.h"
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#include "dir_access_jandroid.h"
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#include "file_access_android.h"
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#include "file_access_filesystem_jandroid.h"
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#include "net_socket_android.h"
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#include <dlfcn.h>
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#include <sys/system_properties.h>
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#include "java_godot_io_wrapper.h"
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#include "java_godot_wrapper.h"
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const char *OS_Android::ANDROID_EXEC_PATH = "apk";
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String _remove_symlink(const String &dir) {
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// Workaround for Android 6.0+ using a symlink.
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// Save the current directory.
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char current_dir_name[2048];
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getcwd(current_dir_name, 2048);
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// Change directory to the external data directory.
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chdir(dir.utf8().get_data());
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// Get the actual directory without the potential symlink.
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char dir_name_wihout_symlink[2048];
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getcwd(dir_name_wihout_symlink, 2048);
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// Convert back to a String.
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String dir_without_symlink(dir_name_wihout_symlink);
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// Restore original current directory.
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chdir(current_dir_name);
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return dir_without_symlink;
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}
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class AndroidLogger : public Logger {
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public:
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virtual void logv(const char *p_format, va_list p_list, bool p_err) {
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__android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list);
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}
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virtual ~AndroidLogger() {}
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};
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void OS_Android::alert(const String &p_alert, const String &p_title) {
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ERR_FAIL_NULL(godot_java);
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godot_java->alert(p_alert, p_title);
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}
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void OS_Android::initialize_core() {
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OS_Unix::initialize_core();
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#ifdef TOOLS_ENABLED
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FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
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#else
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if (use_apk_expansion) {
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FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
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} else {
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FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
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}
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#endif
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FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
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FileAccess::make_default<FileAccessFilesystemJAndroid>(FileAccess::ACCESS_FILESYSTEM);
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#ifdef TOOLS_ENABLED
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DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
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#else
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if (use_apk_expansion) {
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DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
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} else {
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DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
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}
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#endif
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DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
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DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_FILESYSTEM);
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NetSocketAndroid::make_default();
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}
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void OS_Android::initialize() {
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initialize_core();
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}
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void OS_Android::initialize_joypads() {
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Input::get_singleton()->set_fallback_mapping(godot_java->get_input_fallback_mapping());
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// This queries/updates the currently connected devices/joypads.
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godot_java->init_input_devices();
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}
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void OS_Android::set_main_loop(MainLoop *p_main_loop) {
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main_loop = p_main_loop;
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}
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void OS_Android::delete_main_loop() {
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if (main_loop) {
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memdelete(main_loop);
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main_loop = nullptr;
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}
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}
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void OS_Android::finalize() {
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}
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OS_Android *OS_Android::get_singleton() {
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return static_cast<OS_Android *>(OS::get_singleton());
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}
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GodotJavaWrapper *OS_Android::get_godot_java() {
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return godot_java;
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}
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GodotIOJavaWrapper *OS_Android::get_godot_io_java() {
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return godot_io_java;
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}
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bool OS_Android::request_permission(const String &p_name) {
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return godot_java->request_permission(p_name);
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}
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bool OS_Android::request_permissions() {
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return godot_java->request_permissions();
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}
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Vector<String> OS_Android::get_granted_permissions() const {
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return godot_java->get_granted_permissions();
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}
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Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path, String *r_resolved_path) {
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String path = p_path;
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if (!FileAccess::exists(path)) {
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path = p_path.get_file();
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}
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p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
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ERR_FAIL_NULL_V_MSG(p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");
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if (r_resolved_path != nullptr) {
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*r_resolved_path = path;
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}
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return OK;
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}
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String OS_Android::get_name() const {
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return "Android";
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}
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String OS_Android::get_system_property(const char *key) const {
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static String value;
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char value_str[PROP_VALUE_MAX];
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if (__system_property_get(key, value_str)) {
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value = String(value_str);
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}
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return value;
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}
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String OS_Android::get_distribution_name() const {
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if (!get_system_property("ro.havoc.version").is_empty()) {
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return "Havoc OS";
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} else if (!get_system_property("org.pex.version").is_empty()) { // Putting before "Pixel Experience", because it's derivating from it.
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return "Pixel Extended";
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} else if (!get_system_property("org.pixelexperience.version").is_empty()) {
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return "Pixel Experience";
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} else if (!get_system_property("ro.potato.version").is_empty()) {
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return "POSP";
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} else if (!get_system_property("ro.xtended.version").is_empty()) {
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return "Project-Xtended";
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} else if (!get_system_property("org.evolution.version").is_empty()) {
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return "Evolution X";
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} else if (!get_system_property("ro.corvus.version").is_empty()) {
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return "Corvus-Q";
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} else if (!get_system_property("ro.pa.version").is_empty()) {
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return "Paranoid Android";
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} else if (!get_system_property("ro.crdroid.version").is_empty()) {
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return "crDroid Android";
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} else if (!get_system_property("ro.syberia.version").is_empty()) {
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return "Syberia Project";
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} else if (!get_system_property("ro.arrow.version").is_empty()) {
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return "ArrowOS";
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} else if (!get_system_property("ro.lineage.version").is_empty()) { // Putting LineageOS last, just in case any derivative writes to "ro.lineage.version".
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return "LineageOS";
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}
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if (!get_system_property("ro.modversion").is_empty()) { // Handles other Android custom ROMs.
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return vformat("%s %s", get_name(), "Custom ROM");
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}
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// Handles stock Android.
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return get_name();
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}
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String OS_Android::get_version() const {
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const Vector<const char *> roms = { "ro.havoc.version", "org.pex.version", "org.pixelexperience.version",
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"ro.potato.version", "ro.xtended.version", "org.evolution.version", "ro.corvus.version", "ro.pa.version",
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"ro.crdroid.version", "ro.syberia.version", "ro.arrow.version", "ro.lineage.version" };
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for (int i = 0; i < roms.size(); i++) {
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static String rom_version = get_system_property(roms[i]);
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if (!rom_version.is_empty()) {
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return rom_version;
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}
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}
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static String mod_version = get_system_property("ro.modversion"); // Handles other Android custom ROMs.
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if (!mod_version.is_empty()) {
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return mod_version;
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}
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// Handles stock Android.
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static String sdk_version = get_system_property("ro.build.version.sdk_int");
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static String build = get_system_property("ro.build.version.incremental");
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if (!sdk_version.is_empty()) {
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if (!build.is_empty()) {
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return vformat("%s.%s", sdk_version, build);
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}
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return sdk_version;
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}
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return "";
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}
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MainLoop *OS_Android::get_main_loop() const {
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return main_loop;
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}
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void OS_Android::main_loop_begin() {
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if (main_loop) {
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main_loop->initialize();
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}
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}
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bool OS_Android::main_loop_iterate(bool *r_should_swap_buffers) {
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if (!main_loop) {
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return false;
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}
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DisplayServerAndroid::get_singleton()->reset_swap_buffers_flag();
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DisplayServerAndroid::get_singleton()->process_events();
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uint64_t current_frames_drawn = Engine::get_singleton()->get_frames_drawn();
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bool exit = Main::iteration();
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if (r_should_swap_buffers) {
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*r_should_swap_buffers = !is_in_low_processor_usage_mode() ||
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DisplayServerAndroid::get_singleton()->should_swap_buffers() ||
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RenderingServer::get_singleton()->has_changed() ||
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current_frames_drawn != Engine::get_singleton()->get_frames_drawn();
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}
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return exit;
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}
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void OS_Android::main_loop_end() {
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if (main_loop) {
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SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
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if (scene_tree) {
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scene_tree->quit();
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}
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main_loop->finalize();
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}
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}
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void OS_Android::main_loop_focusout() {
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DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
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audio_driver_android.set_pause(true);
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}
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void OS_Android::main_loop_focusin() {
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DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_IN);
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audio_driver_android.set_pause(false);
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}
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Error OS_Android::shell_open(String p_uri) {
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return godot_io_java->open_uri(p_uri);
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}
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String OS_Android::get_resource_dir() const {
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#ifdef TOOLS_ENABLED
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return OS_Unix::get_resource_dir();
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#else
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return "/"; //android has its own filesystem for resources inside the APK
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#endif
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}
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String OS_Android::get_locale() const {
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String locale = godot_io_java->get_locale();
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if (!locale.is_empty()) {
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return locale;
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}
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return OS_Unix::get_locale();
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}
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String OS_Android::get_model_name() const {
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String model = godot_io_java->get_model();
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if (!model.is_empty()) {
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return model;
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}
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return OS_Unix::get_model_name();
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}
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String OS_Android::get_data_path() const {
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return get_user_data_dir();
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}
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void OS_Android::_load_system_font_config() {
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font_aliases.clear();
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fonts.clear();
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font_names.clear();
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Ref<XMLParser> parser;
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parser.instantiate();
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Error err = parser->open(String(getenv("ANDROID_ROOT")).path_join("/etc/fonts.xml"));
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if (err == OK) {
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bool in_font_node = false;
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String fb, fn;
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FontInfo fi;
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while (parser->read() == OK) {
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if (parser->get_node_type() == XMLParser::NODE_ELEMENT) {
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in_font_node = false;
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if (parser->get_node_name() == "familyset") {
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int ver = parser->has_attribute("version") ? parser->get_named_attribute_value("version").to_int() : 0;
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if (ver < 21) {
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ERR_PRINT(vformat("Unsupported font config version %s", ver));
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break;
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}
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} else if (parser->get_node_name() == "alias") {
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String name = parser->has_attribute("name") ? parser->get_named_attribute_value("name").strip_edges() : String();
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String to = parser->has_attribute("to") ? parser->get_named_attribute_value("to").strip_edges() : String();
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if (!name.is_empty() && !to.is_empty()) {
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font_aliases[name] = to;
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}
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} else if (parser->get_node_name() == "family") {
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fn = parser->has_attribute("name") ? parser->get_named_attribute_value("name").strip_edges() : String();
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String lang_code = parser->has_attribute("lang") ? parser->get_named_attribute_value("lang").strip_edges() : String();
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Vector<String> lang_codes = lang_code.split(",");
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for (int i = 0; i < lang_codes.size(); i++) {
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Vector<String> lang_code_elements = lang_codes[i].split("-");
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if (lang_code_elements.size() >= 1 && lang_code_elements[0] != "und") {
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// Add missing script codes.
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if (lang_code_elements[0] == "ko") {
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fi.script.insert("Hani");
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fi.script.insert("Hang");
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}
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if (lang_code_elements[0] == "ja") {
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fi.script.insert("Hani");
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fi.script.insert("Kana");
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fi.script.insert("Hira");
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}
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if (!lang_code_elements[0].is_empty()) {
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fi.lang.insert(lang_code_elements[0]);
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}
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}
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if (lang_code_elements.size() >= 2) {
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// Add common codes for variants and remove variants not supported by HarfBuzz/ICU.
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if (lang_code_elements[1] == "Aran") {
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fi.script.insert("Arab");
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}
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if (lang_code_elements[1] == "Cyrs") {
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fi.script.insert("Cyrl");
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}
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if (lang_code_elements[1] == "Hanb") {
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fi.script.insert("Hani");
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fi.script.insert("Bopo");
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}
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if (lang_code_elements[1] == "Hans" || lang_code_elements[1] == "Hant") {
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fi.script.insert("Hani");
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}
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if (lang_code_elements[1] == "Syrj" || lang_code_elements[1] == "Syre" || lang_code_elements[1] == "Syrn") {
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fi.script.insert("Syrc");
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}
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if (!lang_code_elements[1].is_empty() && lang_code_elements[1] != "Zsym" && lang_code_elements[1] != "Zsye" && lang_code_elements[1] != "Zmth") {
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fi.script.insert(lang_code_elements[1]);
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}
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}
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}
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} else if (parser->get_node_name() == "font") {
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in_font_node = true;
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fb = parser->has_attribute("fallbackFor") ? parser->get_named_attribute_value("fallbackFor").strip_edges() : String();
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fi.weight = parser->has_attribute("weight") ? parser->get_named_attribute_value("weight").to_int() : 400;
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fi.italic = parser->has_attribute("style") && parser->get_named_attribute_value("style").strip_edges() == "italic";
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}
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}
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if (parser->get_node_type() == XMLParser::NODE_TEXT) {
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if (in_font_node) {
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fi.filename = parser->get_node_data().strip_edges();
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fi.font_name = fn;
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if (!fb.is_empty() && fn.is_empty()) {
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fi.font_name = fb;
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fi.priority = 2;
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}
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if (fi.font_name.is_empty()) {
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fi.font_name = "sans-serif";
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fi.priority = 5;
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}
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if (fi.font_name.ends_with("-condensed")) {
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fi.stretch = 75;
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fi.font_name = fi.font_name.trim_suffix("-condensed");
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}
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fonts.push_back(fi);
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font_names.insert(fi.font_name);
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}
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}
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if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END) {
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in_font_node = false;
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if (parser->get_node_name() == "font") {
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fb = String();
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fi.font_name = String();
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fi.priority = 0;
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fi.weight = 400;
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fi.stretch = 100;
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fi.italic = false;
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} else if (parser->get_node_name() == "family") {
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fi = FontInfo();
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fn = String();
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}
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}
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}
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parser->close();
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} else {
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ERR_PRINT("Unable to load font config");
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}
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font_config_loaded = true;
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}
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Vector<String> OS_Android::get_system_fonts() const {
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if (!font_config_loaded) {
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const_cast<OS_Android *>(this)->_load_system_font_config();
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}
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Vector<String> ret;
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for (const String &E : font_names) {
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ret.push_back(E);
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}
|
|
return ret;
|
|
}
|
|
|
|
Vector<String> OS_Android::get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale, const String &p_script, int p_weight, int p_stretch, bool p_italic) const {
|
|
if (!font_config_loaded) {
|
|
const_cast<OS_Android *>(this)->_load_system_font_config();
|
|
}
|
|
String font_name = p_font_name.to_lower();
|
|
if (font_aliases.has(font_name)) {
|
|
font_name = font_aliases[font_name];
|
|
}
|
|
String root = String(getenv("ANDROID_ROOT")).path_join("fonts");
|
|
String lang_prefix = p_locale.split("_")[0];
|
|
Vector<String> ret;
|
|
int best_score = 0;
|
|
for (const List<FontInfo>::Element *E = fonts.front(); E; E = E->next()) {
|
|
int score = 0;
|
|
if (!E->get().script.is_empty() && !p_script.is_empty() && !E->get().script.has(p_script)) {
|
|
continue;
|
|
}
|
|
float sim = E->get().font_name.similarity(font_name);
|
|
if (sim > 0.0) {
|
|
score += (60 * sim + 5 - E->get().priority);
|
|
}
|
|
if (E->get().lang.has(p_locale)) {
|
|
score += 120;
|
|
} else if (E->get().lang.has(lang_prefix)) {
|
|
score += 115;
|
|
}
|
|
if (E->get().script.has(p_script)) {
|
|
score += 240;
|
|
}
|
|
score += (20 - Math::abs(E->get().weight - p_weight) / 50);
|
|
score += (20 - Math::abs(E->get().stretch - p_stretch) / 10);
|
|
if (E->get().italic == p_italic) {
|
|
score += 30;
|
|
}
|
|
if (score > best_score) {
|
|
best_score = score;
|
|
if (ret.find(root.path_join(E->get().filename)) < 0) {
|
|
ret.insert(0, root.path_join(E->get().filename));
|
|
}
|
|
} else if (score == best_score || E->get().script.is_empty()) {
|
|
if (ret.find(root.path_join(E->get().filename)) < 0) {
|
|
ret.push_back(root.path_join(E->get().filename));
|
|
}
|
|
}
|
|
if (score >= 490) {
|
|
break; // Perfect match.
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
String OS_Android::get_system_font_path(const String &p_font_name, int p_weight, int p_stretch, bool p_italic) const {
|
|
if (!font_config_loaded) {
|
|
const_cast<OS_Android *>(this)->_load_system_font_config();
|
|
}
|
|
String font_name = p_font_name.to_lower();
|
|
if (font_aliases.has(font_name)) {
|
|
font_name = font_aliases[font_name];
|
|
}
|
|
String root = String(getenv("ANDROID_ROOT")).path_join("fonts");
|
|
|
|
int best_score = 0;
|
|
const List<FontInfo>::Element *best_match = nullptr;
|
|
|
|
for (const List<FontInfo>::Element *E = fonts.front(); E; E = E->next()) {
|
|
int score = 0;
|
|
if (E->get().font_name == font_name) {
|
|
score += (65 - E->get().priority);
|
|
}
|
|
score += (20 - Math::abs(E->get().weight - p_weight) / 50);
|
|
score += (20 - Math::abs(E->get().stretch - p_stretch) / 10);
|
|
if (E->get().italic == p_italic) {
|
|
score += 30;
|
|
}
|
|
if (score >= 60 && score > best_score) {
|
|
best_score = score;
|
|
best_match = E;
|
|
}
|
|
if (score >= 140) {
|
|
break; // Perfect match.
|
|
}
|
|
}
|
|
if (best_match) {
|
|
return root.path_join(best_match->get().filename);
|
|
}
|
|
return String();
|
|
}
|
|
|
|
String OS_Android::get_executable_path() const {
|
|
// Since unix process creation is restricted on Android, we bypass
|
|
// OS_Unix::get_executable_path() so we can return ANDROID_EXEC_PATH.
|
|
// Detection of ANDROID_EXEC_PATH allows to handle process creation in an Android compliant
|
|
// manner.
|
|
return OS::get_executable_path();
|
|
}
|
|
|
|
String OS_Android::get_user_data_dir() const {
|
|
if (!data_dir_cache.is_empty()) {
|
|
return data_dir_cache;
|
|
}
|
|
|
|
String data_dir = godot_io_java->get_user_data_dir();
|
|
if (!data_dir.is_empty()) {
|
|
data_dir_cache = _remove_symlink(data_dir);
|
|
return data_dir_cache;
|
|
}
|
|
return ".";
|
|
}
|
|
|
|
String OS_Android::get_cache_path() const {
|
|
if (!cache_dir_cache.is_empty()) {
|
|
return cache_dir_cache;
|
|
}
|
|
|
|
String cache_dir = godot_io_java->get_cache_dir();
|
|
if (!cache_dir.is_empty()) {
|
|
cache_dir_cache = _remove_symlink(cache_dir);
|
|
return cache_dir_cache;
|
|
}
|
|
return ".";
|
|
}
|
|
|
|
String OS_Android::get_unique_id() const {
|
|
String unique_id = godot_io_java->get_unique_id();
|
|
if (!unique_id.is_empty()) {
|
|
return unique_id;
|
|
}
|
|
|
|
return OS::get_unique_id();
|
|
}
|
|
|
|
String OS_Android::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
|
|
return godot_io_java->get_system_dir(p_dir, p_shared_storage);
|
|
}
|
|
|
|
Error OS_Android::move_to_trash(const String &p_path) {
|
|
Ref<DirAccess> da_ref = DirAccess::create_for_path(p_path);
|
|
if (da_ref.is_null()) {
|
|
return FAILED;
|
|
}
|
|
|
|
// Check if it's a directory
|
|
if (da_ref->dir_exists(p_path)) {
|
|
Error err = da_ref->change_dir(p_path);
|
|
if (err) {
|
|
return err;
|
|
}
|
|
// This is directory, let's erase its contents
|
|
err = da_ref->erase_contents_recursive();
|
|
if (err) {
|
|
return err;
|
|
}
|
|
// Remove the top directory
|
|
return da_ref->remove(p_path);
|
|
} else if (da_ref->file_exists(p_path)) {
|
|
// This is a file, let's remove it.
|
|
return da_ref->remove(p_path);
|
|
} else {
|
|
return FAILED;
|
|
}
|
|
}
|
|
|
|
void OS_Android::set_display_size(const Size2i &p_size) {
|
|
display_size = p_size;
|
|
}
|
|
|
|
Size2i OS_Android::get_display_size() const {
|
|
return display_size;
|
|
}
|
|
|
|
void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
|
|
#if defined(GLES3_ENABLED)
|
|
ERR_FAIL_NULL(p_gl_extensions);
|
|
gl_extensions = p_gl_extensions;
|
|
#endif
|
|
}
|
|
|
|
void OS_Android::set_native_window(ANativeWindow *p_native_window) {
|
|
#if defined(VULKAN_ENABLED)
|
|
native_window = p_native_window;
|
|
#endif
|
|
}
|
|
|
|
ANativeWindow *OS_Android::get_native_window() const {
|
|
#if defined(VULKAN_ENABLED)
|
|
return native_window;
|
|
#else
|
|
return nullptr;
|
|
#endif
|
|
}
|
|
|
|
void OS_Android::vibrate_handheld(int p_duration_ms) {
|
|
godot_java->vibrate(p_duration_ms);
|
|
}
|
|
|
|
String OS_Android::get_config_path() const {
|
|
return get_user_data_dir().path_join("config");
|
|
}
|
|
|
|
bool OS_Android::_check_internal_feature_support(const String &p_feature) {
|
|
if (p_feature == "system_fonts") {
|
|
return true;
|
|
}
|
|
if (p_feature == "mobile") {
|
|
return true;
|
|
}
|
|
#if defined(__aarch64__)
|
|
if (p_feature == "arm64-v8a" || p_feature == "arm64") {
|
|
return true;
|
|
}
|
|
#elif defined(__ARM_ARCH_7A__)
|
|
if (p_feature == "armeabi-v7a" || p_feature == "armeabi" || p_feature == "arm32") {
|
|
return true;
|
|
}
|
|
#elif defined(__arm__)
|
|
if (p_feature == "armeabi" || p_feature == "arm") {
|
|
return true;
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) {
|
|
display_size.width = DEFAULT_WINDOW_WIDTH;
|
|
display_size.height = DEFAULT_WINDOW_HEIGHT;
|
|
|
|
use_apk_expansion = p_use_apk_expansion;
|
|
|
|
main_loop = nullptr;
|
|
|
|
#if defined(GLES3_ENABLED)
|
|
gl_extensions = nullptr;
|
|
#endif
|
|
|
|
#if defined(VULKAN_ENABLED)
|
|
native_window = nullptr;
|
|
#endif
|
|
|
|
godot_java = p_godot_java;
|
|
godot_io_java = p_godot_io_java;
|
|
|
|
Vector<Logger *> loggers;
|
|
loggers.push_back(memnew(AndroidLogger));
|
|
_set_logger(memnew(CompositeLogger(loggers)));
|
|
|
|
AudioDriverManager::add_driver(&audio_driver_android);
|
|
|
|
DisplayServerAndroid::register_android_driver();
|
|
}
|
|
|
|
Error OS_Android::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
|
|
if (p_path == ANDROID_EXEC_PATH) {
|
|
return create_instance(p_arguments);
|
|
} else {
|
|
return OS_Unix::execute(p_path, p_arguments, r_pipe, r_exitcode, read_stderr, p_pipe_mutex, p_open_console);
|
|
}
|
|
}
|
|
|
|
Error OS_Android::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id, bool p_open_console) {
|
|
if (p_path == ANDROID_EXEC_PATH) {
|
|
return create_instance(p_arguments, r_child_id);
|
|
} else {
|
|
return OS_Unix::create_process(p_path, p_arguments, r_child_id, p_open_console);
|
|
}
|
|
}
|
|
|
|
Error OS_Android::create_instance(const List<String> &p_arguments, ProcessID *r_child_id) {
|
|
godot_java->create_new_godot_instance(p_arguments);
|
|
return OK;
|
|
}
|
|
|
|
OS_Android::~OS_Android() {
|
|
}
|