5dbf1809c6
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
91 lines
3.5 KiB
C++
91 lines
3.5 KiB
C++
/*************************************************************************/
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/* tile_set_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TILE_SET_EDITOR_PLUGIN_H
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#define TILE_SET_EDITOR_PLUGIN_H
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#include "editor/editor_name_dialog.h"
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#include "editor/editor_node.h"
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#include "scene/resources/tile_set.h"
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class TileSetEditor : public Control {
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GDCLASS(TileSetEditor, Control);
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Ref<TileSet> tileset;
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EditorNode *editor;
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MenuButton *menu;
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ConfirmationDialog *cd;
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EditorNameDialog *nd;
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AcceptDialog *err_dialog;
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enum {
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MENU_OPTION_ADD_ITEM,
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MENU_OPTION_REMOVE_ITEM,
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MENU_OPTION_CREATE_FROM_SCENE,
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MENU_OPTION_MERGE_FROM_SCENE
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};
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int option;
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void _menu_cbk(int p_option);
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void _menu_confirm();
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void _name_dialog_confirm(const String &name);
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static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
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protected:
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static void _bind_methods();
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public:
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void edit(const Ref<TileSet> &p_tileset);
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static Error update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge = true);
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TileSetEditor(EditorNode *p_editor);
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};
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class TileSetEditorPlugin : public EditorPlugin {
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GDCLASS(TileSetEditorPlugin, EditorPlugin);
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TileSetEditor *tileset_editor;
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EditorNode *editor;
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public:
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virtual String get_name() const { return "TileSet"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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virtual bool handles(Object *p_node) const;
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virtual void make_visible(bool p_visible);
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TileSetEditorPlugin(EditorNode *p_node);
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};
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#endif // TILE_SET_EDITOR_PLUGIN_H
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