53 lines
3.1 KiB
JavaScript
53 lines
3.1 KiB
JavaScript
/*************************************************************************/
|
|
/* library_godot_webgl2.js */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
const GodotWebGL2 = {
|
|
$GodotWebGL2__deps: ['$GL', '$GodotRuntime'],
|
|
$GodotWebGL2: {},
|
|
|
|
godot_webgl2_glFramebufferTextureMultiviewOVR__deps: ['emscripten_webgl_get_current_context'],
|
|
godot_webgl2_glFramebufferTextureMultiviewOVR__proxy: 'sync',
|
|
godot_webgl2_glFramebufferTextureMultiviewOVR__sig: 'viiiiii',
|
|
godot_webgl2_glFramebufferTextureMultiviewOVR: function (target, attachment, texture, level, base_view_index, num_views) {
|
|
const context = GL.currentContext;
|
|
if (typeof context.multiviewExt === 'undefined') {
|
|
const ext = context.GLctx.getExtension('OVR_multiview2');
|
|
if (!ext) {
|
|
console.error('Trying to call glFramebufferTextureMultiviewOVR() without the OVR_multiview2 extension');
|
|
return;
|
|
}
|
|
context.multiviewExt = ext;
|
|
}
|
|
context.multiviewExt.framebufferTextureMultiviewOVR(target, attachment, GL.textures[texture], level, base_view_index, num_views);
|
|
},
|
|
};
|
|
|
|
autoAddDeps(GodotWebGL2, '$GodotWebGL2');
|
|
mergeInto(LibraryManager.library, GodotWebGL2);
|