Godot Engine – Multi-platform 2D and 3D game engine
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Rémi Verschelde 84c879b9e9 Merge pull request #3978 from Hinsbart/fix_erase_event
fix InputMap::action_erase_event()
2016-03-07 19:10:34 +01:00
bin -Made some icon data types smaller so they take up less space 2016-02-11 00:01:35 -03:00
core fix InputMap::action_erase_event() 2016-03-07 19:00:17 +01:00
demos Completed the support for plugins! It is not possible to add plugins. 2016-02-27 23:12:27 -03:00
doc doc: fix joystick left/right trigger axis description (index 6/7 instead of 4/5) 2016-03-06 13:40:37 +01:00
drivers This will disable png arm neon optimizing for android template if compile on windows, but make compiling successful. 2016-03-07 21:20:32 +09:00
main use joystick name from mapping-db if available 2016-02-29 16:48:19 +01:00
modules Revert "Merge pull request #3814 from est31/iterators_for_for" 2016-03-01 18:09:48 +01:00
platform osx: fix inverted horizontal scrolling 2016-03-07 11:24:27 +01:00
scene Fix Sprite doesn't updating region_rect value in certain conditions 2016-03-05 12:30:09 -03:00
servers refix particles3d issue, bringing down the amount limit to 1024 2016-02-16 08:56:31 +00:00
tools Fix Project Settings dialog add/delete global variable 2016-03-06 11:22:21 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Add gradle files to gitignore 2016-01-26 17:54:09 +01:00
.travis.yml migrate to container-based Travis CI 2016-03-07 12:52:50 +01:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Remove some extraneous newlines 2016-02-19 00:03:49 +01:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
README.md Update README.md 2016-02-22 07:42:10 -03:00
SConstruct -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
version.py bump to stable, congratulations everyone 2016-02-22 21:44:58 -03:00

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

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