0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
175 lines
5.6 KiB
C++
175 lines
5.6 KiB
C++
/*************************************************************************/
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/* property_editor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PROPERTY_EDITOR_H
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#define PROPERTY_EDITOR_H
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#include "editor/editor_file_dialog.h"
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#include "editor/scene_tree_editor.h"
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#include "scene/gui/button.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/color_picker.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/grid_container.h"
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#include "scene/gui/label.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/text_edit.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/tree.h"
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class PropertyValueEvaluator;
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class CreateDialog;
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class PropertySelector;
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class EditorResourceConversionPlugin : public Reference {
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GDCLASS(EditorResourceConversionPlugin, Reference);
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protected:
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static void _bind_methods();
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public:
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virtual String converts_to() const;
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virtual bool handles(const Ref<Resource> &p_resource) const;
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virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const;
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};
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class CustomPropertyEditor : public PopupPanel {
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GDCLASS(CustomPropertyEditor, PopupPanel);
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enum {
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MAX_VALUE_EDITORS = 12,
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MAX_ACTION_BUTTONS = 5,
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OBJ_MENU_LOAD = 0,
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OBJ_MENU_EDIT = 1,
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OBJ_MENU_CLEAR = 2,
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OBJ_MENU_MAKE_UNIQUE = 3,
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OBJ_MENU_COPY = 4,
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OBJ_MENU_PASTE = 5,
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OBJ_MENU_NEW_SCRIPT = 6,
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OBJ_MENU_EXTEND_SCRIPT = 7,
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OBJ_MENU_SHOW_IN_FILE_SYSTEM = 8,
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TYPE_BASE_ID = 100,
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CONVERT_BASE_ID = 1000
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};
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enum {
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EASING_LINEAR,
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EASING_EASE_IN,
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EASING_EASE_OUT,
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EASING_ZERO,
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EASING_IN_OUT,
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EASING_OUT_IN
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};
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PopupMenu *menu;
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SceneTreeDialog *scene_tree;
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EditorFileDialog *file;
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ConfirmationDialog *error;
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String name;
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Variant::Type type;
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Variant v;
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List<String> field_names;
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int hint;
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String hint_text;
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LineEdit *value_editor[MAX_VALUE_EDITORS];
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int focused_value_editor;
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Label *value_label[MAX_VALUE_EDITORS];
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HScrollBar *scroll[4];
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Button *action_buttons[MAX_ACTION_BUTTONS];
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MenuButton *type_button;
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Vector<String> inheritors_array;
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TextureRect *texture_preview;
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ColorPicker *color_picker;
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TextEdit *text_edit;
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bool read_only;
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bool picking_viewport;
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GridContainer *checks20gc;
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CheckBox *checks20[20];
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SpinBox *spinbox;
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HSlider *slider;
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Control *easing_draw;
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CreateDialog *create_dialog;
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PropertySelector *property_select;
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Object *owner;
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bool updating;
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PropertyValueEvaluator *evaluator;
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void _text_edit_changed();
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void _file_selected(String p_file);
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void _modified(String p_string);
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real_t _parse_real_expression(String text);
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void _range_modified(double p_value);
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void _focus_enter();
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void _focus_exit();
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void _action_pressed(int p_which);
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void _type_create_selected(int p_idx);
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void _create_dialog_callback();
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void _create_selected_property(const String &p_prop);
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void _color_changed(const Color &p_color);
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void _draw_easing();
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void _menu_option(int p_which);
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void _drag_easing(const Ref<InputEvent> &p_ev);
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void _node_path_selected(NodePath p_path);
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void show_value_editors(int p_amount);
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void config_value_editors(int p_amount, int p_columns, int p_label_w, const List<String> &p_strings);
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void config_action_buttons(const List<String> &p_strings);
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void _emit_changed_whole_or_field();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void hide_menu();
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Variant get_variant() const;
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String get_name() const;
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void set_read_only(bool p_read_only) { read_only = p_read_only; }
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bool edit(Object *p_owner, const String &p_name, Variant::Type p_type, const Variant &p_variant, int p_hint, String p_hint_text);
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CustomPropertyEditor();
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};
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#endif
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