godot/servers/rendering/renderer_rd/forward_clustered
EddieBreeg 8747c67d9e
Fix potential integer underflow in rounded up divisions
A new `Math::division_round_up()` function was added, allowing for easy
and correct computation of integer divisions when the result needs to
be rounded up.

Fixes #80358.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-02 14:14:47 +01:00
..
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
render_forward_clustered.cpp Fix potential integer underflow in rounded up divisions 2024-01-02 14:14:47 +01:00
render_forward_clustered.h Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
scene_shader_forward_clustered.cpp Enable non-multiview advanced shader group whenever advanced shaders are requested 2023-11-21 15:16:25 -07:00
scene_shader_forward_clustered.h Enhance checks and user experience around tangents. 2023-11-01 22:40:42 +01:00