godot/servers/rendering/renderer_rd/storage_rd
Rémi Verschelde 798632422d
Merge pull request #86245 from ecmjohnson/fix-skeleton-culling
Check skeleton RID when using cached AABB
2024-01-08 11:52:41 +01:00
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SCsub
forward_id_storage.cpp
forward_id_storage.h Ensure that only visible paired lights are used 2023-10-17 13:02:46 +02:00
light_storage.cpp Set ReflectionProbe frame before mapping id in mobile renderer 2023-12-01 16:52:50 -07:00
light_storage.h
material_storage.cpp
material_storage.h Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 2023-09-06 11:24:19 -03:00
mesh_storage.cpp Merge pull request #86245 from ecmjohnson/fix-skeleton-culling 2024-01-08 11:52:41 +01:00
mesh_storage.h Check skeleton RID when using cached AABB 2023-12-17 11:43:49 -05:00
particles_storage.cpp Merge pull request #82431 from bitsawer/fix_gpuparticles_free 2023-10-12 00:22:33 +02:00
particles_storage.h Merge pull request #82431 from bitsawer/fix_gpuparticles_free 2023-10-12 00:22:33 +02:00
render_buffer_custom_data_rd.h
render_scene_buffers_rd.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
render_scene_buffers_rd.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
render_scene_data_rd.cpp Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
render_scene_data_rd.h
texture_storage.cpp Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
texture_storage.h Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
utilities.cpp
utilities.h