85062e37ef
[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly.
185 lines
7.2 KiB
C++
185 lines
7.2 KiB
C++
/**************************************************************************/
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/* status_indicator.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "status_indicator.h"
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#include "scene/gui/popup_menu.h"
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void StatusIndicator::_notification(int p_what) {
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ERR_MAIN_THREAD_GUARD;
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#ifdef TOOLS_ENABLED
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if (is_part_of_edited_scene()) {
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return;
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}
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#endif
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_STATUS_INDICATOR)) {
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if (visible && iid == DisplayServer::INVALID_INDICATOR_ID) {
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iid = DisplayServer::get_singleton()->create_status_indicator(icon, tooltip, callable_mp(this, &StatusIndicator::_callback));
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PopupMenu *pm = Object::cast_to<PopupMenu>(get_node_or_null(menu));
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if (pm) {
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RID menu_rid = pm->bind_global_menu();
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DisplayServer::get_singleton()->status_indicator_set_menu(iid, menu_rid);
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}
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}
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_STATUS_INDICATOR)) {
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if (iid != DisplayServer::INVALID_INDICATOR_ID) {
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PopupMenu *pm = Object::cast_to<PopupMenu>(get_node_or_null(menu));
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if (pm) {
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pm->unbind_global_menu();
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DisplayServer::get_singleton()->status_indicator_set_menu(iid, RID());
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}
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DisplayServer::get_singleton()->delete_status_indicator(iid);
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iid = DisplayServer::INVALID_INDICATOR_ID;
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}
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}
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} break;
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default:
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break;
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}
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}
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void StatusIndicator::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_tooltip", "tooltip"), &StatusIndicator::set_tooltip);
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ClassDB::bind_method(D_METHOD("get_tooltip"), &StatusIndicator::get_tooltip);
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ClassDB::bind_method(D_METHOD("set_icon", "texture"), &StatusIndicator::set_icon);
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ClassDB::bind_method(D_METHOD("get_icon"), &StatusIndicator::get_icon);
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ClassDB::bind_method(D_METHOD("set_visible", "visible"), &StatusIndicator::set_visible);
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ClassDB::bind_method(D_METHOD("is_visible"), &StatusIndicator::is_visible);
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ClassDB::bind_method(D_METHOD("set_menu", "menu"), &StatusIndicator::set_menu);
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ClassDB::bind_method(D_METHOD("get_menu"), &StatusIndicator::get_menu);
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ADD_SIGNAL(MethodInfo("pressed", PropertyInfo(Variant::INT, "mouse_button"), PropertyInfo(Variant::VECTOR2I, "mouse_position")));
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "tooltip", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip", "get_tooltip");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_icon", "get_icon");
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "menu", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PopupMenu"), "set_menu", "get_menu");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
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}
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void StatusIndicator::_callback(MouseButton p_index, const Point2i &p_pos) {
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emit_signal(SNAME("pressed"), p_index, p_pos);
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}
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void StatusIndicator::set_icon(const Ref<Texture2D> &p_icon) {
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ERR_MAIN_THREAD_GUARD;
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icon = p_icon;
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if (iid != DisplayServer::INVALID_INDICATOR_ID) {
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DisplayServer::get_singleton()->status_indicator_set_icon(iid, icon);
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}
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}
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Ref<Texture2D> StatusIndicator::get_icon() const {
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return icon;
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}
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void StatusIndicator::set_tooltip(const String &p_tooltip) {
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ERR_MAIN_THREAD_GUARD;
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tooltip = p_tooltip;
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if (iid != DisplayServer::INVALID_INDICATOR_ID) {
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DisplayServer::get_singleton()->status_indicator_set_tooltip(iid, tooltip);
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}
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}
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String StatusIndicator::get_tooltip() const {
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return tooltip;
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}
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void StatusIndicator::set_menu(const NodePath &p_menu) {
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PopupMenu *pm = Object::cast_to<PopupMenu>(get_node_or_null(menu));
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if (pm) {
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pm->unbind_global_menu();
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if (iid != DisplayServer::INVALID_INDICATOR_ID) {
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DisplayServer::get_singleton()->status_indicator_set_menu(iid, RID());
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}
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}
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menu = p_menu;
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pm = Object::cast_to<PopupMenu>(get_node_or_null(menu));
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if (pm) {
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if (iid != DisplayServer::INVALID_INDICATOR_ID) {
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RID menu_rid = pm->bind_global_menu();
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DisplayServer::get_singleton()->status_indicator_set_menu(iid, menu_rid);
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}
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}
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}
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NodePath StatusIndicator::get_menu() const {
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return menu;
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}
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void StatusIndicator::set_visible(bool p_visible) {
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ERR_MAIN_THREAD_GUARD;
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if (visible == p_visible) {
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return;
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}
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visible = p_visible;
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if (!is_inside_tree()) {
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return;
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}
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#ifdef TOOLS_ENABLED
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if (is_part_of_edited_scene()) {
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return;
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}
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#endif
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if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_STATUS_INDICATOR)) {
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if (visible && iid == DisplayServer::INVALID_INDICATOR_ID) {
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iid = DisplayServer::get_singleton()->create_status_indicator(icon, tooltip, callable_mp(this, &StatusIndicator::_callback));
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PopupMenu *pm = Object::cast_to<PopupMenu>(get_node_or_null(menu));
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if (pm) {
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RID menu_rid = pm->bind_global_menu();
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DisplayServer::get_singleton()->status_indicator_set_menu(iid, menu_rid);
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}
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}
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if (!visible && iid != DisplayServer::INVALID_INDICATOR_ID) {
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PopupMenu *pm = Object::cast_to<PopupMenu>(get_node_or_null(menu));
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if (pm) {
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pm->unbind_global_menu();
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DisplayServer::get_singleton()->status_indicator_set_menu(iid, RID());
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}
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DisplayServer::get_singleton()->delete_status_indicator(iid);
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iid = DisplayServer::INVALID_INDICATOR_ID;
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}
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}
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}
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bool StatusIndicator::is_visible() const {
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return visible;
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}
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