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851d0a764d
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
effects
History
clayjohn
b99d0d778a
Use transformed roughness instead of raw roughness to calculate roughness fade in SSR
2024-08-12 12:04:16 -07:00
..
fsr2
blur_raster_inc.glsl
blur_raster.glsl
bokeh_dof_inc.glsl
bokeh_dof_raster.glsl
bokeh_dof.glsl
copy_to_fb.glsl
copy.glsl
cube_to_dp.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl
cubemap_downsampler.glsl
cubemap_filter_raster.glsl
cubemap_filter.glsl
cubemap_roughness_inc.glsl
cubemap_roughness_raster.glsl
cubemap_roughness.glsl
fsr_upscale.glsl
luminance_reduce_raster_inc.glsl
luminance_reduce_raster.glsl
luminance_reduce.glsl
motion_vector_inc.glsl
motion_vectors.glsl
resolve.glsl
roughness_limiter.glsl
screen_space_reflection_filter.glsl
screen_space_reflection_inc.glsl
screen_space_reflection_scale.glsl
screen_space_reflection.glsl
Use transformed roughness instead of raw roughness to calculate roughness fade in SSR
2024-08-12 12:04:16 -07:00
SCsub
shadow_frustum.glsl
sort.glsl
specular_merge.glsl
ss_effects_downsample.glsl
ssao_blur.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssao.glsl
ssil_blur.glsl
ssil_importance_map.glsl
ssil_interleave.glsl
ssil.glsl
subsurface_scattering.glsl
taa_resolve.glsl
tonemap.glsl
vrs.glsl