godot/servers/rendering/renderer_rd/shaders/environment
Rémi Verschelde 852740a627
Merge pull request #76053 from MightiestGoat/fix-sky-auto-exposure
Fix the grainy sky while using debanding.
2023-05-24 08:46:28 +02:00
..
gi.glsl Fix unsupported sampler filter used for voxel GI 2023-04-26 20:54:06 +02:00
SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00
sdfgi_debug_probes.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
sdfgi_debug.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
sdfgi_direct_light.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
sdfgi_integrate.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
sdfgi_preprocess.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
sky.glsl Fix the grainy sky while using debanding 2023-04-15 10:43:46 +05:30
volumetric_fog_process.glsl fix spotlight shadows in volumetric fog 2023-02-25 16:28:06 +05:00
volumetric_fog.glsl Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
voxel_gi_debug.glsl Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
voxel_gi_sdf.glsl Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
voxel_gi.glsl Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00