godot/scene
Michael Wörner d01c60c178 Changed HTML input color_changed logic.
Made the HTML field send change events based on whether the new color's string is different from the previous color's string (instead of whether the new string parses to the current color value).
Previously, updating the color value even when the corresponding string hadn't changed would unnecessarily quantize the color value to 8 bits just by opening/closing the Color Picker.

(cherry picked from commit 21d778b0c3)
2024-01-25 18:08:45 +01:00
..
2d Only update particle velocity when it changes 2024-01-25 17:19:41 +01:00
3d Improve Curve3D Debug Drawing 2024-01-25 18:08:45 +01:00
animation Make default blend_left consider current blend amount 2024-01-25 17:19:42 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Changed HTML input color_changed logic. 2024-01-25 18:08:45 +01:00
main Fixes global transform being wrong on entering tree 2024-01-25 17:19:42 +01:00
resources Fix file disappearing when renaming dependencies 2024-01-25 17:19:41 +01:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Fix FogMaterial memory leak 2023-11-10 12:13:52 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00