godot/scene
lawnjelly 855a079664 Portals - fix duplication of instanced scenes during conversion
During room conversion, if a prefixed Spatial is converted to a Room / RoomGroup etc, when using instanced scenes the owner was incorrectly set, resulting in the instanced scene objects being duplicated.

This PR corrects this.

(cherry picked from commit 4ec4b5a60d)
2022-03-02 12:07:54 +01:00
..
2d Joint2D and Joint: make set_exclude_nodes_from_collision respect signals 2022-03-02 12:07:26 +01:00
3d Portals - fix duplication of instanced scenes during conversion 2022-03-02 12:07:54 +01:00
animation Expose AnimationNodeOneShot::mix_mode as a property 2022-01-25 18:56:36 +01:00
audio Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
debugger Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
gui TextureButton Fix logic for drawing only the focus texture 2022-02-04 00:17:09 +01:00
main Revert "use exact match when checking focus next / previous" 2022-02-23 15:00:56 +01:00
resources Add sanity checks to lightmap unwrap texel size 2022-02-24 13:31:59 +01:00
register_scene_types.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
register_scene_types.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00