godot/platform/linuxbsd
Pedro J. Estébanez dc187324be Add input buffering framework
Input buffering is implicitly used by event accumulation, but this commit makes it more generic so it can be enabled for other uses.

For desktop OSs it's currently not feasible given main and UI threads are the same).
2021-08-13 11:19:19 +02:00
..
export
context_gl_x11.cpp
context_gl_x11.h
crash_handler_linuxbsd.cpp
crash_handler_linuxbsd.h
detect_prime_x11.cpp
detect_prime_x11.h
detect.py
display_server_x11.cpp
display_server_x11.h
freedesktop_screensaver.cpp
freedesktop_screensaver.h
godot_linuxbsd.cpp
joypad_linux.cpp
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
libudev-so_wrap.c
libudev-so_wrap.h
logo.png
os_linuxbsd.cpp
os_linuxbsd.h
pck_embed.ld
pck_embed.legacy.ld
platform_config.h
platform_linuxbsd_builders.py
SCsub
vulkan_context_x11.cpp
vulkan_context_x11.h