Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Brandon DeRosier 85820434de Correct spot light size conversion in Blender exporter.
The collada falloff angle is the angle from the center of the spot
light projection, whereas Blender's point light size is the angle from
one side to the opposite, meaning it's twice as much.

(cherry picked from commit 1f4a214987)
2016-04-02 22:08:23 +02:00
bin remove trailing whitespace 2016-04-02 22:03:48 +02:00
core remove trailing whitespace 2016-04-02 22:03:48 +02:00
demos screen_shaders: convert demo images to JPG 2016-02-29 09:00:55 +01:00
doc doc: fix joystick left/right trigger axis description (index 6/7 instead of 4/5) 2016-03-06 18:06:47 +01:00
drivers This will disable png arm neon optimizing for android template if compile on windows, but make compiling successful. 2016-04-02 21:58:09 +02:00
main remove trailing whitespace 2016-04-02 22:03:48 +02:00
modules remove trailing whitespace 2016-04-02 22:03:48 +02:00
platform remove trailing whitespace 2016-04-02 22:03:48 +02:00
scene Undo and redo commands on text editor now affect internal version which fixes inconsistent file saving validation. 2016-04-02 22:07:40 +02:00
servers Fix crash when resizing ConcavePolygonShape2D segments 2016-04-02 22:04:41 +02:00
tools Correct spot light size conversion in Blender exporter. 2016-04-02 22:08:23 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Add gradle files to gitignore 2016-01-26 17:54:09 +01:00
.travis.yml migrate to container-based Travis CI 2016-04-02 21:57:38 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
ISSUE_TEMPLATE Remove some extraneous newlines 2016-02-19 00:03:49 +01:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
README.md Update README.md 2016-02-22 07:42:10 -03:00
SConstruct -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
icon.png Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
icon.svg Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo.svg Remove grey capsule on official logo 2016-02-29 09:01:02 +01:00
methods.py Add support for patch versions (2.0.x) 2016-03-06 19:05:27 +01:00
version.py Release 2.0.1 2016-03-06 19:05:45 +01:00

README.md

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

Build Status