33b2070d2e
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation.
100 lines
3.2 KiB
XML
100 lines
3.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Gradient" inherits="Resource" version="4.0">
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<brief_description>
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A color interpolator resource which can be used to generate colors between user-defined color points.
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</brief_description>
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<description>
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Given a set of colors, this resource will interpolate them in order. This means that if you have color 1, color 2 and color 3, the ramp will interpolate from color 1 to color 2 and from color 2 to color 3. The ramp will initially have 2 colors (black and white), one (black) at ramp lower offset 0 and the other (white) at the ramp higher offset 1.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_point">
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<return type="void">
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</return>
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<argument index="0" name="offset" type="float">
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</argument>
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<argument index="1" name="color" type="Color">
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</argument>
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<description>
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Adds the specified color to the end of the ramp, with the specified offset.
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</description>
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</method>
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<method name="get_color">
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<return type="Color">
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</return>
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<argument index="0" name="point" type="int">
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</argument>
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<description>
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Returns the color of the ramp color at index [code]point[/code].
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</description>
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</method>
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<method name="get_offset">
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<return type="float">
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</return>
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<argument index="0" name="point" type="int">
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</argument>
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<description>
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Returns the offset of the ramp color at index [code]point[/code].
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</description>
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</method>
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<method name="get_point_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the number of colors in the ramp.
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</description>
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</method>
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<method name="interpolate">
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<return type="Color">
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</return>
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<argument index="0" name="offset" type="float">
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</argument>
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<description>
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Returns the interpolated color specified by [code]offset[/code].
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</description>
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</method>
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<method name="remove_point">
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<return type="void">
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</return>
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<argument index="0" name="offset" type="int">
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</argument>
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<description>
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Removes the color at the index [code]offset[/code].
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</description>
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</method>
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<method name="set_color">
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<return type="void">
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</return>
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<argument index="0" name="point" type="int">
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</argument>
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<argument index="1" name="color" type="Color">
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</argument>
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<description>
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Sets the color of the ramp color at index [code]point[/code].
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</description>
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</method>
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<method name="set_offset">
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<return type="void">
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</return>
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<argument index="0" name="point" type="int">
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</argument>
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<argument index="1" name="offset" type="float">
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</argument>
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<description>
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Sets the offset for the ramp color at index [code]point[/code].
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</description>
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</method>
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</methods>
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<members>
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<member name="colors" type="PackedColorArray" setter="set_colors" getter="get_colors" default="PackedColorArray( 0, 0, 0, 1, 1, 1, 1, 1 )">
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Gradient's colors returned as a [PackedColorArray].
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</member>
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<member name="offsets" type="PackedFloat32Array" setter="set_offsets" getter="get_offsets" default="PackedFloat32Array( 0, 1 )">
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Gradient's offsets returned as a [PackedFloat32Array].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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