85a934954d
Helps with fixing issues with scrolling popups not respecting screen decorations on the display server side. Reproduction steps for a simple use case: - Start the editor project list - Open the language selection popup Support for multi-screen: Handling decorations is supported in different ways depending on the information the window manager provides: - _GTK_WORKAREAS is used when available from the WM to get accurate rect for the different screens directly (available on Gnome). - Alternatively, strut information is used to calculate available space for a given desktop manually (XFCE, KDE). - As last resort _NET_WORKAREA is used. It provides one full rect for all screens, which doesn't handle decorations on the secondary screen in all cases. |
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.. | ||
export | ||
context_gl_x11.cpp | ||
context_gl_x11.h | ||
crash_handler_linuxbsd.cpp | ||
crash_handler_linuxbsd.h | ||
detect_prime_x11.cpp | ||
detect_prime_x11.h | ||
detect.py | ||
display_server_x11.cpp | ||
display_server_x11.h | ||
freedesktop_screensaver.cpp | ||
freedesktop_screensaver.h | ||
godot_linuxbsd.cpp | ||
joypad_linux.cpp | ||
joypad_linux.h | ||
key_mapping_x11.cpp | ||
key_mapping_x11.h | ||
libudev-so_wrap.c | ||
libudev-so_wrap.h | ||
logo.png | ||
os_linuxbsd.cpp | ||
os_linuxbsd.h | ||
pck_embed.ld | ||
pck_embed.legacy.ld | ||
platform_config.h | ||
platform_linuxbsd_builders.py | ||
README.md | ||
SCsub | ||
vulkan_context_x11.cpp | ||
vulkan_context_x11.h |
Linux/*BSD platform port
This folder contains the C++ code for the Linux/*BSD platform port.
Artwork license
logo.png
is derived from the Linux logo:
Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.