godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/Godot.SourceGenerators.Tests.csproj

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<LangVersion>11</LangVersion>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
<IsTestProject>true</IsTestProject>
</PropertyGroup>
<PropertyGroup>
<DefaultItemExcludesInProjectFolder>$(DefaultItemExcludesInProjectFolder);TestData\**</DefaultItemExcludesInProjectFolder>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="4.8.0" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.SourceGenerators.Testing.XUnit" Version="1.1.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.1" />
<PackageReference Include="Microsoft.CodeAnalysis.Testing.Verifiers.XUnit" Version="1.1.1" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Analyzer.Testing.XUnit" Version="1.1.1" />
<PackageReference Include="xunit" Version="2.4.2" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.5">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="coverlet.collector" Version="3.2.0">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\glue\GodotSharp\GodotSharp\GodotSharp.csproj" />
<ProjectReference Include="..\Godot.SourceGenerators\Godot.SourceGenerators.csproj" />
</ItemGroup>
<ItemGroup>
<None Include="TestData\**\*.cs" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
</Project>