godot/modules/gltf
Rémi Verschelde f50c7f7415
Core: Move generated `VERSION_HASH` to a `.cpp` file
This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.

(cherry picked from commit 90162851a7)
2022-02-10 13:06:56 +01:00
..
doc_classes
SCsub
config.py
editor_scene_exporter_gltf_plugin.cpp
editor_scene_exporter_gltf_plugin.h
editor_scene_importer_gltf.cpp
editor_scene_importer_gltf.h
gltf_accessor.cpp
gltf_accessor.h
gltf_animation.cpp
gltf_animation.h
gltf_buffer_view.cpp
gltf_buffer_view.h
gltf_camera.cpp
gltf_camera.h
gltf_document.cpp Core: Move generated `VERSION_HASH` to a `.cpp` file 2022-02-10 13:06:56 +01:00
gltf_document.h
gltf_light.cpp
gltf_light.h
gltf_mesh.cpp
gltf_mesh.h
gltf_node.cpp
gltf_node.h
gltf_skeleton.cpp
gltf_skeleton.h
gltf_skin.cpp
gltf_skin.h
gltf_spec_gloss.cpp
gltf_spec_gloss.h
gltf_state.cpp
gltf_state.h
gltf_texture.cpp
gltf_texture.h
packed_scene_gltf.cpp
packed_scene_gltf.h
register_types.cpp
register_types.h