godot/scene
PouleyKetchoupp 1fccf78dd2
Update body transforms on joint2D setup
Body transforms from physics are used to setup the joint and they are
only updated before the physics step by default.

Without forcing the transform update, joints could use a previous
position if the body's position was set after it was added to the scene.

3D physics is not affected by this issue.

(cherry picked from commit 11bee25de4)
2020-12-29 16:02:02 +01:00
..
2d Update body transforms on joint2D setup 2020-12-29 16:02:02 +01:00
3d ProximityGroup: Fix access modifiers, rename private methods for clarity 2020-12-29 16:01:58 +01:00
animation Remove ChainTip copy constructor 2020-12-07 12:32:49 +00:00
audio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
debugger Fix debugger not getting focused on break on Windows 2020-07-21 01:09:17 +02:00
gui Add a minimap to the GraphEdit 2020-12-18 01:31:17 +03:00
main Do not start `Timer` upon manual switching of internal process 2020-11-26 09:38:45 +01:00
resources [3.2] Use base character advances for outline drawing. 2020-12-25 13:27:36 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_scene_types.cpp [3.2] Added UniformRef visual shader node 2020-08-11 15:04:06 +03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00