93 lines
3.9 KiB
C++
93 lines
3.9 KiB
C++
/**************************************************************************/
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/* openxr_composition_layer_equirect.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef OPENXR_COMPOSITION_LAYER_EQUIRECT_H
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#define OPENXR_COMPOSITION_LAYER_EQUIRECT_H
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#include <openxr/openxr.h>
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#include "openxr_composition_layer.h"
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class OpenXRCompositionLayerEquirect : public OpenXRCompositionLayer {
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GDCLASS(OpenXRCompositionLayerEquirect, OpenXRCompositionLayer);
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XrCompositionLayerEquirect2KHR composition_layer = {
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XR_TYPE_COMPOSITION_LAYER_EQUIRECT2_KHR, // type
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nullptr, // next
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0, // layerFlags
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XR_NULL_HANDLE, // space
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XR_EYE_VISIBILITY_BOTH, // eyeVisibility
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{}, // subImage
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{ { 0, 0, 0, 0 }, { 0, 0, 0 } }, // pose
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1.0, // radius
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Math_PI / 2.0, // centralHorizontalAngle
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Math_PI / 4.0, // upperVerticalAngle
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-Math_PI / 4.0, // lowerVerticalAngle
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};
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float radius = 1.0;
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float central_horizontal_angle = Math_PI / 2.0;
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float upper_vertical_angle = Math_PI / 4.0;
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float lower_vertical_angle = Math_PI / 4.0;
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uint32_t fallback_segments = 10;
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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void update_transform();
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virtual Ref<Mesh> _create_fallback_mesh() override;
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public:
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void set_radius(float p_radius);
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float get_radius() const;
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void set_central_horizontal_angle(float p_angle);
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float get_central_horizontal_angle() const;
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void set_upper_vertical_angle(float p_angle);
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float get_upper_vertical_angle() const;
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void set_lower_vertical_angle(float p_angle);
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float get_lower_vertical_angle() const;
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void set_fallback_segments(uint32_t p_fallback_segments);
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uint32_t get_fallback_segments() const;
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virtual Vector2 intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const override;
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OpenXRCompositionLayerEquirect();
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~OpenXRCompositionLayerEquirect();
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};
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#endif // OPENXR_COMPOSITION_LAYER_EQUIRECT_H
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