godot/servers/rendering
Rémi Verschelde a4c1804cab
Merge pull request #97483 from akien-mga/clang-format-19.1.0
CI: Update `clang-format` pre-commit hook to 19.1.0
2024-09-26 12:46:04 +02:00
..
dummy SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
environment
renderer_rd Merge pull request #97428 from clayjohn/shadow-filter-jitter-rebase 2024-09-26 12:45:50 +02:00
storage SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
renderer_canvas_cull.cpp Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_canvas_cull.h Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_canvas_render.cpp
renderer_canvas_render.h Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_compositor.cpp
renderer_compositor.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
renderer_scene_cull.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
renderer_scene_render.cpp Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
renderer_scene_render.h Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
renderer_viewport.cpp Apply snap 2D transforms to pixel to viewport 2024-09-23 20:34:11 +08:00
renderer_viewport.h
rendering_context_driver.cpp Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_context_driver.h Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_device.compat.inc Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_device.cpp [Editor,Servers]: Minor optimizations 2024-09-12 06:22:04 +10:00
rendering_device.h CI: Update `clang-format` pre-commit hook to 19.1.0 2024-09-26 11:46:12 +02:00
rendering_device_binds.cpp Add `String.is_valid_unicode_identifier()` 2024-08-27 11:34:08 +08:00
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
rendering_device_driver.cpp
rendering_device_driver.h Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_device_graph.cpp Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_device_graph.h Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
rendering_server_constants.h
rendering_server_default.cpp [Editor,Servers]: Minor optimizations 2024-09-12 06:22:04 +10:00
rendering_server_default.h Add external texture support (GLES3) 2024-09-20 10:48:32 -05:00
rendering_server_globals.cpp
rendering_server_globals.h
shader_compiler.cpp Add external texture support (GLES3) 2024-09-20 10:48:32 -05:00
shader_compiler.h Fix broken sky shader 2024-09-13 08:53:26 +03:00
shader_language.cpp Fix shader crash when return a void function call 2024-09-26 11:20:39 +03:00
shader_language.h Add external texture support (GLES3) 2024-09-20 10:48:32 -05:00
shader_preprocessor.cpp Add `String.is_valid_unicode_identifier()` 2024-08-27 11:34:08 +08:00
shader_preprocessor.h
shader_types.cpp Add `CLIP_SPACE_FAR` built-in to spatial shader 2024-08-27 08:48:46 +03:00
shader_types.h
shader_warnings.cpp
shader_warnings.h