..
animation_blend_space_1d.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
animation_blend_space_1d.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
animation_blend_space_2d.cpp
Fixes BlendSpace2D BLEND_MODE_DISCRETE_CARRY.
2021-07-13 10:47:20 +02:00
animation_blend_space_2d.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
animation_blend_tree.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
animation_blend_tree.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
animation_cache.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
animation_cache.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
animation_node_state_machine.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
animation_node_state_machine.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
animation_player.cpp
Remove duplicate ERR_PRINTS macro
2021-06-16 11:56:25 +01:00
animation_player.h
Add animation reset track feature
2021-05-09 09:40:16 +02:00
animation_tree_player.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
animation_tree_player.h
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
animation_tree.cpp
Remove duplicate ERR_PRINTS macro
2021-06-16 11:56:25 +01:00
animation_tree.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
root_motion_view.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
root_motion_view.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2021-04-29 16:57:00 +02:00
skeleton_ik.cpp
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used
2021-05-24 11:30:16 -04:00
skeleton_ik.h
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used
2021-05-24 11:30:16 -04:00
tween.cpp
Merge pull request #47142 from jmb462/fix-tween-is_active-always-true-after-stop-and-start
2021-06-03 11:16:08 +02:00
tween.h
Merge pull request #47142 from jmb462/fix-tween-is_active-always-true-after-stop-and-start
2021-06-03 11:16:08 +02:00