godot/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision
Rémi Verschelde b7901c773c
bullet: Sync with upstream 3.17
Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads
SCons into not properly rebuilding all files when headers change.

This means we also need to make sure Bullet builds without warning, and
current version fares fairly well, there were just a couple to fix (patch
included).

Increase minimum version for distro packages to 2.90 (this was never released
as the "next" version after 2.89 was 3.05... but that covers it too).
2021-09-29 16:30:34 +02:00
..
kernels
b3BvhInfo.h
b3ContactCache.cpp
b3ContactCache.h
b3ConvexHullContact.cpp
b3ConvexHullContact.h
b3ConvexPolyhedronCL.h
b3GjkEpa.cpp
b3GjkEpa.h
b3OptimizedBvh.cpp bullet: Sync with upstream 3.17 2021-09-29 16:30:34 +02:00
b3OptimizedBvh.h
b3QuantizedBvh.cpp
b3QuantizedBvh.h
b3StridingMeshInterface.cpp
b3StridingMeshInterface.h bullet: Sync with upstream 2.89 2020-01-08 18:05:43 +01:00
b3SupportMappings.h
b3TriangleCallback.cpp
b3TriangleCallback.h
b3TriangleIndexVertexArray.cpp
b3TriangleIndexVertexArray.h bullet: Sync with upstream 2.89 2020-01-08 18:05:43 +01:00
b3VectorFloat4.h
b3VoronoiSimplexSolver.cpp bullet: Sync with upstream 2.89 2020-01-08 18:05:43 +01:00
b3VoronoiSimplexSolver.h