godot/platform/android/java/src
Ruslan Mustakov 4eed7cb9b2 Fix Android input source checks
Input source types are not pure bit flags, they are combinations of
flags, so != 0 check was incorrect and resulted in crashes later, when
trying to obtain the device.

(cherry picked from commit 5dffa506dc)
2018-04-28 22:50:25 +02:00
..
com Merge pull request #8723 from volzhs/fix-android-master 2017-05-12 08:24:22 +02:00
org/godotengine/godot Fix Android input source checks 2018-04-28 22:50:25 +02:00