8639cecf4c
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - space around weak operators (+, -), no space around strong operators (*, /) - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
32 lines
670 B
GDScript
32 lines
670 B
GDScript
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extends Node2D
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# member variables
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var thread = Thread.new()
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# this function runs in a thread!
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# threads always take one userdata argument
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func _bg_load(path):
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print("THREAD FUNC!")
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# load the resource
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var tex = ResourceLoader.load(path)
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# call _bg_load_done on main thread
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call_deferred("_bg_load_done")
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return tex # return it
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func _bg_load_done():
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# wait for the thread to complete, get the returned value
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var tex = thread.wait_to_finish()
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# set to the sprite
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get_node("sprite").set_texture(tex)
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func _on_load_pressed():
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if (thread.is_active()):
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# already working
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return
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print("START THREAD!")
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thread.start(self, "_bg_load", "res://mona.png")
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